Every GPU That Mattered

11 hours ago (sheets.works)

I don't believe this list was curated as the title suggests. It's just a semi-random list of popular-ish GPUs with LLM-generated descriptions.

The site looks nice, which fools us into thinking thought and effort was put into this.

It's probably just me being out of touch, but I don't think the GeForce RTX 4000 or 5000 series really mattered/matters that much.

At the same time I'd add the S3 ViRGE and the Matrox G200. Both mattered a lot at the time, but not long term.

  • Or the S3 Savage3D, which, while being inferior to the TNT2, pioneered texture compression.

    https://en.wikipedia.org/wiki/S3_Texture_Compression

    • The article blew a huge opportunity to showcase the great diversity of “Pioneering Era” 3D accelerators (they weren’t called GPUs until later). But instead they just pretended it was always NVIDIA vs ATI, and threw in a few Voodoos.

      3 replies →

    • Loads of games from the era roundtripped their textures through lossy S3/DXT compression and then stored them as uncompressed RGB or RGBA.

      I know this because I wrote a Unreal Engine texture repacking tool with a "DXT detection" feature so that I wouldn't be responsible for losing DXT compression on a texture which had already paid the price, only to find that this situation was already hyperabundant in the ecosystem.

      Many Unreal Engine games of the day could have their size robotically halved just by re-enabling DXT compression in any case where this would cause zero pixel difference. This was at a time before Steam, when game downloads routinely took a day, so I was very excited about this discovery. Unfortunately, the first few developers I emailed all reacted with hostility to an unsolicited tip from what I'm sure they saw as a hacker, so I lost interest in pushing and it went nowhere. Ah well.

    • +1 to that, when i first saw unreal tournament with the add-on compressed texture pack was a real WOW moment.

    • Yeah it also lacked driver support. But it was for a very brief moment the king of the hill.

  • My contributions: Matrox Parhelia for the first card supporting triple-monitors, and ATI All-in-Wonder which did TV out when media centre TVs weren’t really a thing.

    • The big feature of the All-in-Wonder was TV in. You could record, in glorious analog detail that could quickly use up your entire hard drive.

  • I remember there was a kernel module for the Matrox/MPlayer combination. You get a new device that MPlayer could use. You did get `-vo mga` for the console and `-vo xmga` for X11; you couldn't tell the difference, and both produced high-quality hardware YUV output.

  • Recency bias probably, Iirc I think the 3000 and 4000 series did make significant improvements on RTX performance so compared to the 2000 series it's far more useful today.

    • 4000 certainly did, the "shader execution reordering" gave an meaningful uplift to tasks that "underutilized warp units due to scattered useful pixels".

      it seems to have helped path tracing by a lot.

  • > S3 ViRGE and the Matrox G200

    Both were only really famous for how terrible they were though. I think the S3 Virge might even qualify as 3D decelerator ;)

    • Matrox was really halfhearted with game support. They seemed far more interested in corporate customers, advertising heavily stuff like "VR" conference calls that nobody wants. They were early with multi-monitor support back when monitors were big, heavy, and expensive. I had a G200 that was the last video card I've ever seen where you could expand the VRAM by slotting in a SODIMM. It also had composite out so you could hook it to a TV. I played a lot of games on it up until Return to Castle Wolfenstein, which was almost playable but the low res textures looked real bad and the framerate would precipitously drop at critical times like when a bunch of Nazis rushed into the room and started shooting.

      Last time I saw a Matrox chip it was on a server, and somehow they had cut it down even more than the one I had used over a decade earlier. As I recall it couldn't handle a framebuffer larger than 800x600, which was sometimes a problem when people wanted to install and configure Windows Server.

  • The G200 mattered to some degree for a long time, because most x86 servers up until a few years ago would ship a G200 implementation or at least something pretending to be a G200 card as part of their BMC for network KVM.

    • Like virtualized NICs pretending to be an NE2000? That's interesting, do you know why they'd use a G200 and not something like an older ATI chip?

      5 replies →

    • Even current Dell servers less than a year old ship with G200 graphics. If it works, why change it? A 1998 ASIC can be put in the corner of a modern chipset for pennies or less.

A lot of GPUs in this list are basically just previous GPU but faster or more RAM. I kind of thought it was going to focus on interesting new architecture innovations.

  • Not only that but a lot of the "defining games" are just games that appeared at about the same time but can be handled by much older GPUs without issues. For me graphics haven't made a real difference since Unreal Engine 4 anyway. It's all about the content these days, not the skin.

  • does anyone have pointers to similar articles that talk about GPU history?

    One example is "No graphics API" by Sebastian Aaltonen shared here 3 months ago, which is a great tour de force of graphics stack innovations through contrasting the history of OpenGL/Vulkan and WebGPU/Metal development: https://news.ycombinator.com/item?id=46293062 Because it requires an in-depth understanding of the shader pipeline, the article touches on significant graphics cards of the era. I'd love to see more about that!

  • like the PS3? seems like everything is using PC architecture now. it does have RDNA.

Awwww..., this brings so many memories. I had almost all of the early ones: Voodoo 2, Riva TNT, TNT2, GeForce 3 (I think...). Then I switched to laptops and didn't have a discrete graphics till last year when I started playing with LLMs locally. So basically I jumped from GeForce 3 to RTX 3090 :) Thank you for bringing those memories back!

I think pairing RX 5700 XT with Control as the "defining game" is an interesting choice, considering the facts 1. AMD cards were incapable of RT at the time and 2. Control was basically the first game with a good, comprehensive RT implementation that had a massive positive impact on the graphics.

  • > massive positive impacts on graphics

    I remember the main noticeable difference being ray traced reflections. However that was mostly on immovable objects in extremely simple scenes (office building). Old techniques could've gotten 90% there using cubemaps, screen space reflections, and/or rasterized overlays for dynamic objects like player characters. Or maybe just completely rasterize them, since the scenes are so simple and everything is flat surfaces with right angles anyways. Might've looked better even because you don't get issues with shaders written for a rasterized world on objects that are reflected.

    Games that heavily advertise raytracing typically don't use traditional techniques properly at all, making it seem like a bigger graphical jump than it really is. You're not comparing to a real baseline.

    Overall that was pretty much the poorest way to advertise the new tech. It's much more impressive in situations where traditional techniques struggle (such as reflections in situations with no right angles or irregular surfaces).

    • The most impressive part of Control's RT (on PC at least) was that it very much applied to (most) dynamic objects - and it features a TON of dynamic destruction.

      The "office building" setting meant resticted areas, sure, but it features TONS of reflections - especially transparent reflections (which are practically impossible to decently approximate with screen space techniques).

      Oh, and: The Northlight Engine already did more than most other engines at the time to get "90% there" with a ton of hybrid techniques, not least being one of the pioneers regarding realtime software GI.

    • The other elephant in the room is the consoles, and even if they're capable of RT they also have to consider the performance capabilities versus visual payoff. As I see it the PC versions of games like Control from studios like Remedy are trailblazers, it's an early implementation (geforce 20 released in 2018, Control was 2019) as the ultra option to shakedown their implementation and start iteration early so future games will benefit, however the baseline is non-RT.

Honorable mention, the Rendition Vérité 1000 https://fabiensanglard.net/vquake/index.html

Released before the Voodoo 1 with glquake and gl support for Tomb Raider.

  • The first fully programmable gpu being a mips cpu core with bolted on stuff. To bad about the hardware bugs. Was my first accelerator with the creative 3d blaster

  • Agreed, those early manufacturers/models that experimented more feels more relevant than the more incremental listings of multiple 2000 3000 and 4000 series NVidia GPU's.

  • This sent me down a huge rabbit hole of memories and reading. Thank you! I remember everyone being hyped for that card for their first Pentium / Pro builds at the time but I think a lot of people held off for the Pentium II and a TNT or Rage 128 card that I was hanging around with.

  • Very interesting culture difference between rendition and 3dfx in their chip design approach..

  • its a very honorable mention in my eyes because its more appropriate of the tile of "first independent Graphics unit" than the Geforce 2. (did more than just blast already projected triangles at the screen)

    not that it was an awesome product, but certainly it was flexible.

    a good (albeit tiny) demo of that is that vquake has the same wobbling water distortion of the software renderer quake but rendered entirely through the gpu. Perhaps with some interpretation this could be called the "caveman discovered fire" of the pixel shading era.

Absolute nostalgia fever. About a month ago, I dug up an old desktop in the corner, took the drives out and gave away the machine. It felt like putting a racehorse to pasture: i7-4790k, 1080 Ti. It was my dream machine when I got it. Dual-boot (as we did back in the old days when Proton wasn't here) to Ubuntu, then Elementary, then Arch. By the time I gave it away it wasn't worth the power cost.

And that brought to mind my older dream machine, an 8800 GT from generations past, before which we made do with a Via Unichrome that worked sufficiently enough on the OpenChrome driver that I could edit open software (Freespace only needed a few constants changed) so it would render (though some of the image was smeared and so on I could play!).

  • I'm still rocking a Z97, i7-4790k and a 980Ti :) I'm still waiting until I need an upgrade. DDR3 is still performing good enough for the games I run.

    • I was running a 970ti for the longest time, it was only when I wanted to get into some VR gaming that it was time for an upgrade.

  • It is interesting the consumer high you get from buying things. I remember being in a microsoft store like 12 years ago and wanting this Surface laptop. Holding it in my hands but I couldn't afford it. Now I have a Surface Book 3 and it's still cool but not the same experience as it being a flagship/new at the time.

    Still there are a lot of laptops I'd like to try when they get cheaper. As far as GPUs I like the Nvidia founder designs, it was a while before I got a 3080 Ti Fe that I ended up having to sell at a loss when I didn't have a job that was sad. I have a 4070 founders now which does struggle on certain games at 1440p but I'm going to use it to run local LLMs.

  • My current machine is an i5-3570k with a 1070Ti...

    The old CPU is actually more of an issue. I couldn't run Civ 7 because the game (probably the DRM) uses some instructions that aren't implemented on that CPU. Other than that I bet it would run just fine.

    I was just about to upgrade before hardware prices went through the roof. Now I'm just holding on until some semblance of sanity returns, hoping every day that the bubble pops and loads of gently loved hardware starts appearing on the secondary market. Also, the way nVidia has been skimping on memory for all but the most outrageously expensive chips has grated on me. I was really hoping they would buck the trend with the 5xxx generation, but nope, and with RAM prices the way they are I have little hope for the 6xxx generation. My current card is close to a decade old and has 8GB of VRAM. I'm not upgrading to a card with 8GB of VRAM, or ever 12GB. That 8GB was crucial in future proofing the original card, none of its 4GB contemporaries are of much use today.

  • I also have that exact setup sitting around, but am just using my ryzen laptop now.

  • Hey, I could have used that i7-4790k!

    I've been running the worst gaming set up I can get away with, which atm is a 3080 10gb, using random DDR3 ram, a budget WD 512gb ssd, and an i5 of the same socket as the i7-4790k that doesn't even support hyperthreading and can't do more than 4 tasks in parallel.

    It's absolutely laughable at this point, but I'm unironically looking for a deal on that cpu lmao, it would be a huge upgrade.

  • I used my 1080 Ti for about eight years. The successor GPU is in some ways way faster (raytracing, AI features etc.), but in others really quite stagnant considering the huge stretch of time that passed between them. ~10 years for 2-3x performance in GPUs at higher nominal and real price points shows how slow silicon advances have been compared to the 90s and 2000s. The same period from 2000 to 2010 would've seen 1000x performance if not more. The difference between a 1080 Ti and a more expensive RTX 50 card is the RTX can render ideally triple the frames in synthetic benchmarks, double the frames in some rasterizing games (most games won't see gains that high), and do a few relatively tame raytracing tricks at performance which is still not really good. At the same throughput it consumes maybe half the power or a bit less. The difference between a GeForce 2 and e.g a Radeon HD 4k is several planes of existence.

    • My 1080ti is still working away in my kid's PC. If you connect a 1080p monitor, it will still hit 60fps in mostly everything.

      The only thing that holds this card back now is a handful of titles that will not run unless ray-tracing support present on card - Indiana Jones and The Great Circle springs to mind etc.

      I am very likely going to get a decade of use out of it across three different builds, one of the best technology investments I've ever made.

      1 reply →

    • Well. The 5090ti is significantly faster than a 1080ti. It has 92b vs 12b transistors. That's the 10 years difference you mention. 10 years before the 1080ti we had the 8800 ultra with 600m transistors. So yeah you are a bit right. But stacked transistors in the future might become reality and enable transistor increase again.

There's no horizontal scroll bar, apparently I need to click and drag the GPU section leftwards with the mouse. (Am I old now?)

  • Kind of funny that a someone making a website about desktop hardware didn't expect anyone to use desktop hardware to look at their site.

  • Everything is designed for phones now.

    Apparently it's a Millenial trait to insist on doing things with a "big screen".

This is a wonderful-looking infographic, but I truly don't think there are 49 GPUs that mattered in the PC gaming hardware space - let alone all of computer graphics. Call it recency bias, but after the Pascal cards it feels like maybe one or two more entrants actually mattered?

  • Pascal is already too late to matter (2016) IMHO.

    With the release of D3D9 in 2002, GPUs of different vendors didn't really stand out anymore since they all implemented the same feature set anyway (and that's a good thing).

    • IMO there’s room for something more recent, maybe a Titan or something, to stand in as an avatar for making GPUs as compute accelerators a thing. I know that’s been going on forever, but at some point it went from some niche hacky thing to a primary use-case for the cards.

      But yeah this list has a on of incremental bumps on it. Maybe there was some mixing of cards that mattered historically and cards that mattered to the author.

The 8800 GT is easily the most impactful GPU in my mind. The combination of that video card with valve's Orange Box was insane value proposition at the time.

I'd put the 5700xt at #2 for being the longest lived GPU I've owned by a very wide margin. It's still in use today.

  • Came here for this ommission. I saved up for a long time to get an 8800 GTX, and I had that card for 5 years before upgrading again.

  • I retired my 5700 XT a few years ago. Wasn't there some kind of hardware problem with it? It kept locking up my Linux kernel.

    • I don't like to spend much on hardware, so I bought an 5700XT a few years ago and run a "steam machine" of sorts. Never had any Linux-related problems.

I have a strong feeling that this website was designed by Claude Code using the /frontend-design skill.

  • Ok? Not bad to be able to throw something like that together with minimal effort. Works nicely enough.

Matrox needs a mention somewhere. GPUs do raster too, and theirs optimized for an entirely different market.

  • I remember the Millennium as the first 3D accelerator. It didn't do texturing, but a lot of the games didn't need it yet. It still did gouraud shading.

Well my 9070 XT made the list; I've been quite happy with it, great performance with paying the Nvidia tax.

RIP my Radeon 7500 from high school though, that was always a budget card, and we all had them but wanted the 9700. Couldn't beat the box are from that era though: https://www.ebay.com/itm/206159283550

I really want to see TDP over time.

If I can at least tell myself that our technological achievements come with efficiency gains instead of just apeing power throughput, I can rest a little better

  • Here's one anecdotal datapoint:

    About a decade ago, I discovered that the HD 530 iGPU included with my budget-oriented i3-6300 CPU was better-performing than the physically-impressive SLI pair of 9800GTs I had been using, at something like 1/10th the power consumption.

    (It didn't do PhysX, but nobody cared.)

We had the Riva TNT2 in our family computer, so that was fun to see that again, I think it was paired with an AMD K6-2 chip.

One day one of my friends from school wanted to optimize airflow in our computer, and re-did the cabling, but he managed to block the CPU-fan from spinning. I am not sure how, but we didn't realise it for a couple of months.

When I got my own PC, it had an AMD Barton chip, and it allowed me to play Half-Life 2.

I'd be really interested to see SGI on this chart. When did consumer hardware exceed what you could do on an SGI box?

I think Sun and HP had some 3d capabilities, but it was mostly aimed at engineering/CAD

I had the Voodoo 1 with VGA passthrough from the 2D card. When you loaded a game you'd head a little clunk from a relay on the Voodoo taking over the VGA signal and you knew you were about to have a good time. Doesn't seem that long ago!

I wouldn't call a card like the 5080 important. It was incremental compared to the previous generation, a poor value for money, and was awkwardly placed - being very cut down compared to the 90 class of that generation - significantly more than earlier generations.

Rx580 is on there, but not the R9 290. I’m not sure where the Rx500 series actually pushed technology forward. They always seemed like the AMD budget line. And if 580 is important, why not the 590 or the 570?

Few of the “pre-GPU” graphics accelerators that seem to have mattered are here. The ViRGE. The Mach32 and Mach64. The Trident cards, like the TGUI9440. Yet the Voodoo often isn’t considered a GPU and is on the list.

  • The 590x was great and lasted me around 5-6 years until I picked up a replacement, but it was really just a rebadged 580.

    The 580 is a solid card that was an excellent price/performance value and held a respectable spot in the market for a very long time. Many video games now use is as the entry level bar for playability.

    It doesn't hold the same "type" of spot, but it's a workhorse in the same way something like a NVIDIA 1070 was.

Did anyone else notice the decline of graphics on the GPU's coolers! I missed that classic box artwork too!

Missing the Rage Fury Maxx, finest welding job by the boffins at ATI, severely hampered by software support.

This brings so many memories. I remember how badly I wanted an GeForce 6800 Sadly, I was never able to justify spending this much money on a GPU. Still holds true, even today.

I don't see my first GPU on there, it was the humble GeForce4 MX440. It could run almost any game I cared about for a surprisingly long time, even if it's not a true modern card. These days almost all my machines are on iGPUs baked into the CPU. There's way less fun for me, but they are a lot more compact at least.

  • The GeForce 4 generation as a whole, while being solid enough cards, were historically not interesting. They were just basic spec bumps over the GeForce 3. No new features or similar. And, critically, the 9700 Pro released the same year as the GeForce 4 and absolutely smoked the living shit out of it.

    • The MX440 allowed players that were playing games on id Tech 3 to finally play at high frame rates. I remember this card being all the rage back then in pro gaming circles for this reason.

  • That will probably be my next GPU.

    I'm on a 3060 currently and the changes in the 4xxx and 5xxx just aren't appealing to me. As soon as iGPUs get 3060 performance I'll probably switch. And they aren't far off.

    • The MX440 is a nearly 25 year old GPU, it performed somewhere between a Geforce 2 and GeForce 3 ti 200.

      It was a good budget option those decades ago.

I have fond memories of lending a Voodoo 2 from a friend when I was moving from a 486 to a K6 based system component by component. At that time I was still using my old ISA VGA card, which meant 2D performance was horrible, and I couldn't really watch videos on that thing - but thanks to the Voodoo I could play Unreal Tournament without problems.

Not including the Diamond Monster Fusion, the first 2D/3D card, is a glaring omission.

I remember Voodoo - precisely because I didn't have it back then, as it was a luxury option.

Ah I was just trying to remember the model names last week and this website pops up like magic, weird how the internet works sometimes. The 560 Ti was a dream for teenage me and most of my friends back then, but I must say my Radeon HD 4870 game powered most of my favourite Team Fortress 2 years.

  • Yeah the 560 Ti was insanely popular in my group of friends. In ~2004 there was a good amount of FX 5700s, some people struggling on Geforce 4, and some on the FX 5900 Ultras. Some were updating every two years, some closer to four. When the 560 Ti came out, everyone got it.

The 9400 GT mattered to me as it was my first gpu. Had bought NFS Carbon only to find that the home pc only had a CD drive not DVD lol, so finally with that drive upgrade also came the 9400 GT and fun ensued.

Cant seem to load the page, is it down? can’t establish a connection to the server at sheets.works

nit: The 9070XT is listed as $599 but that price essentially never existed. I was lucky to get one for $730.

Wow I stopped following hardware releases after the GeForce 2 and that was in 2004?

not a very good list, from a historical perspective it’s missing many important cards, as mentioned by others

also, the gpu did not exist until 1999

looks like this was created for engagement

I know sheets.works was made with an agent, however, still good taste on the design.

  • I was going the other way, it wasn't obvious enough that it was going to be a horizontal scroll or how to do it. Vertical spacing felt off and the 'defining game' card at the bottom of the video card is nice information but displayed in a distracting manner.

Terrible list that should not list almost anything released in the last 10 years. We do live in a very dark and longlasting gpu era.

The title of site should probably have "for gaming" at the end as it doesn't consider GPUs for compute such as the A100 or the GTX 580 3GB that AlexNet was trained on.

Gaming GPUs only which are those we are all nostalgic about, but hardly the ones that matter now for Nvidia.

  • I see it as similar to virtual reality, it was born and grew up with gaming demands and influences, but other disciplines may be more attractive for a mature product

> We build visual stories like this for companies

Combined with the color scheme of this site, this might be a cleverly disguised Nvidia ad.

Edit: Clicking through to their main page [1]: yeah, that's definitely an Nvidia ad.

1: https://sheets.works/data-viz/hire

  • I don't think there's strong evidence of this being an ad. I was surprised to see the Intel Arc A770, a GPU I've never heard of, included on this list. I think it's just that Nvidia has been the dominant force in consumer-level GPUs for a while now.

    • > I don't think there's strong evidence of this being an ad.

      There is strong evidence. Click on the link above. It was posted by a viral marketing company. They even feature the GPU story on their website: https://sheets.works/data-viz

      > I was surprised to see the Intel Arc A770, a GPU I've never heard of, included on this list.

      Yes, because otherwise the ad would be too obvious.

Why didn't datacenter GPUs make the list. AI trained with them is such a significant part of computing today.

  • Because consumers don't care about them, probably. They're never going to be remembered fondly like gaming cards.

I think it's a terrible UI - requires 3 different things to see the GPUS: scrolling vertically down to see the Era buttons which then scrolls up and hides the Era buttons even if you have enough vertical screen space, clicking on the Era buttons, clicking < > buttons to see the GPUs of an Era.

I can't remember last time I've seen such a confused design.

  • This wasn't even the worst part for me. To scroll within it as it's horizontal it is not intuitive to use the scroll wheel so you click and drag the mouse , however as the entire surface of the GPU image seems clickable it feels like your going to pull up another webpage. It feels like a bad ad that is trying to catch you off guard.

You all fell for a marketing site for: https://sheets.works.

I have to say that this site is complete low-effort slop.

  • Yet if it weren't for the people complaining about it being an ad I wouldn't have even noticed who it was an ad for. Thanks for helping them out!