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Comment by camgunz

4 hours ago

Humans and large models are both unpredictable and fallible, that's true, but in different ways, and (many) humans are actually much better at following directions.

If a junior dev makes the same mistake Claude makes, I can easily work with them to correct it, or I can fire them and get someone more capable to fix it. You mostly can't do that at all with large models. They're also far less honest than your average junior dev, so even as you're working with them you can't trust what they say.

There is a lot of this neat trick where it's like "humans do X too" but most of the time it elides large differences. Like, a human driver would probable not drag someone screaming multiple blocks. A human coder probably wouldn't generate a gibberish 3D scene and try to pass it off as done, etc. Maybe we can build systems that account for these (pretty wild) failure modes, but at least in software we haven't figured it out yet (what is the system that reliably reviews a 25kloc PR?).