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Comment by emptybits

6 hours ago

Just curious what you mean by "fixing the audio"? In GBA emulation or on the hardware?

I'm aware that if you need/want PCM audio, there's going to be mixing, probably with a software library, and significant CPU use for it. Is emulated GBA audio buggy?

One of my first gigs was Game Boy and Game Gear programming. I know the GBA allows DMG audio compatibility and, with all its constraints, well it sure does keep things simple. And emulation is reliable AFAIK.