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Comment by klausa

3 hours ago

That's entirely app-level issue; the frameworks and the system itself is perfectly capable of handling this. [1]

It's just that for _most_ cases it's perfectly fine to make the users wait until the animations is finished, and handling users tapping multiple things in a quick succession can get annoying and unwieldy.

There are some apps when it's infuriating though, especially when they're quadruply badly engineered and _tie the internal logic state_ to the UI state.

As someone living in a country where I don't speak the local language, I swear at Google Translate engineers daily because I do a "swap the active pair of languages and then quickly launch the camera mode" combo _very_ frequently, and the selected pair of languages isn't actually updated _until the animation finishes_.

It's maddening. [2]

[1]: A quick demo: tap an app on a Springboard to open it, and very quickly swipe up from the bottom to hide it. You'll absolutely be able to interrupt the animation of it launching.

[2]: I'm actually sorta guessing that this is a workaround for a different bug they had; when if you tapped this quickly enough a couple of times you could end up in a situation where the UI displayed a different pair of languages than the internal logic had, so they added that delay, but who knows, maybe I'm theorycrafting too much.