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Comment by amarant

9 hours ago

Games. Well, mostly tooling surrounding them it seems. In the last 2 months I've made a pixel art editor for Android, a headless population simulator(still balancing parameters on this one, not enough NPC's turn to crime at present, and I've also run into some weird issues with market prices, in one instance the price of meat rose enough to cause a integer overflow. I could switch to i64, but honestly meat was supposed to cost around 20 moneys, not 2³²

I'm also working on a 2d procedural animation plugin for bevy, a autotiling plugin for bevy (using 16 tile-dual grid, which the default bevy autotiling plug-in didn't support) and ofc my android pixel editor now has a rig editor mode and a tile editor mode that integrates with the plugins.

Making video games is hard! I keep getting side tracked!