Comment by bengotow
8 hours ago
Just want to drive by and mention - a friend told me to play DDLC and I was highly skeptical given the anime pin-up girl art style. I eventually gave in and gave it a shot.
It's an amazing "playable story" unlike anything I have ever played. Super creative and well worth the couple hours it takes to play. I think it could use a few trigger warnings and it should be rated PG-13 / R, but there's stuff on Netflix 10x more disturbing so I don't quite grok the Google push back on this one.
This genre of games are called visual novels.
Doki Doki was created with the Ren'Py Visual Novel Engine by the way.
And it's also one of the most impressive displays of RenPy's capabilities you'll ever see.
Plenty of games do amazing things with ren'py that you wouldn't think were possible just by looking at the dialogue DSL. Maps, HUDs, minigames, incredibly dynamic pathways through the game. But DDLC takes it to a different level, partly by looking so "normal" on its surface.
In college I made some spare cash writing Ren'py games for some creatives online who had the writing and illustration chops, but needed programming help. At the time, DDLC was the model for great game design in Ren'Py. There are plenty of more technically impressive Ren'py games nowadays, but DDLC is still a terrific example of technical sophistication facilitating the story.
Ren'py is awesome by the way. A tour de force of software design, in my opinion.
I've played it, but what's impressive about this game (technically)? I don't remember its implementation being anything special as opposed its plot.
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Any examples of other impressive Ren'py showcases?
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Isn't RenPy basically a game engine under the hood? So if you have the programming chops, you can make anything with Python.
Yeah but its such a standout in there that i wouldnt even consider it part of that genre. It uses the same medium but does such crazy things with it that its nothing like any other visual novels
I really can't agree, there are so many great VNs out there and DDLC only really stands out in that it plays heavily to the English-speaking world's preconceived notions of VNs as "nothing more than simple dating simulators"
If you want something just as surprising & good, I'd recommend giving "Slay the princess" a go - a really unique hidden gem. Or, if you're not into it, then check Euro Brady's playthroughs for this game ( he also did DDLC btw. ) - the commentary is awesome and gives insight into many things you wouldn't normally find out yourself.
TV shows have reached a point where the ratings are blurry and R content is becoming normalised and ubiquitous with little to no enforcement.
Games are still seen as something children engage in despite the average gamers being adults.
Games have ratings in virtually every country. The commercial version of DDLC, DDLC Plus is rated M in North America for 17+. The original free version lacks a rating because it was a free indie game. And the website has the line "This game is not suitable for children or those who are easily disturbed."
The official website states on the front page:
We do not need our hyperscaler minders telling us what content we can and cannot consume.
This ought to be grounds to litigate antitrust. This should not be happening.
We need web-based app installs without scare walls ("downloading from the internet is dangerous"), without hidden settings menus to enable them ("Settings > Apps > Special app access > Install unknown apps"), and without any interference or meddling from the hyperscalers.
Tyranny of defaults = 0.00001% of users will ever fall into these buckets = Google knows exactly the evil shit they're doing. Apple not even allowing it is almost less evil by contrast as they're not pretending.
These devices are too important for two companies to lord over us and tell us what to do.
I hope Lina Khan comes back, and I hope she has some absolute urgency next time. I also hope our pals in the EU and Asia put this shit to rest as well. No citizen of the world should have their devices cucking them like this. This is not what computing is supposed to be. (And let's not discount the fact that competition on these devices is in no way, shape, or form fair anymore. You're taxed to hell and back if you do distribution or outreach on these garrison states.)
These our our devices, Google and Apple. You do not get to control what happens after we buy them. You are both monopolies. You are both allelopathic parasites. Invasive species that have outgrown your ecosystem and invaded all the other ones. Doing damage to everything you touch.
The world needs a cleansing forest fire to restore healthy competition.
I’m generally with you, but I am not prepared to say companies should be forced to host and distribute content they believe reflects badly on them.
That and I don’t see how Google and Apple can both be monopolies in mobile. Is this the “Ford has a monopoly on Mustangs” argument? Never found that persuasive.
Now, reframe as duopoly, and maybe layer in that a platform owner who curates their App Store must allow alternative app stores on equal footing, and I’d be with you.
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nah, companies should be able to put all the content warnings they want on their own products, full stop
This should already be illegal under the DMA. I don't know how Google is planning to get out of it.
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DDLC borrowed a lot from YOU and ME and HER: A Love Story (Kimi to Kanojo to Kanojo no Koi), which I consider generally superior to DDLC. I say this not to diminish DDLC, which is excellent, but as a plug for anyone who enjoyed DDLC and wants more mind warping content like that.
> I think it could use a few trigger warnings
There is no scientific evidence whatsoever that trigger warnings have a positive effect and growing evidence they are either ineffectual or actually negative.
If you've ever had trauma, especially recent, you'll appreciate well done content warnings. You don't want the dramatic plot twist to happen to be exactly the topic you've been trying to avoid so that you can slowly get better.
If you've experienced a certain kind of trauma, it's not a matter willpower. It involves a loss of control over one's emotional response and thoughts which can be triggered by things that relate to your trauma.
Don't knock on content warnings just because they lack rigorous evidence or because "trigger warnings" became the butt of jokes for a while. They have a genuine utility.
Teaching people to not let emotions get to them, and offending them to build up that immunity, used to be a normal part of life. I wonder what happened.
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Please elaborate.
If you only played it once without knowing the ending, I strongly recommend a second playthrough. Some dialogues and poems have a wildly different meaning once you know things.
Also, I fully recommend DDLP+ too. The extra stories don't have any real gameplay, but they are really good, and add.some depth to the characters.
I'm not sure I could tolerate a second play through. One part in particular that just goes on and on and on for what feels like forever is really tough to get through and resume the plot.
The poems are pretty good too.
It’s hands down R to be clear lol but yes amazing experience.