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Comment by red_admiral

3 hours ago

Before we had Trigger Warnings as a term, we had movie and game ratings that said what you'd see if you watched/played: violence, blood/gore, nudity ... steam still does this, and as long as you don't use the politically charged TW expression, no-one seems to mind. For example, "Skyrim contains Blood and Gore, Intense Violence, Sexual Themes, Use of Alcohol, and Language."

"TW 1.0" as I remember it - the first time I heard the TW term - was a thing where professors told students in advance if a lecture contained material that could upset some students, I think it started when someone teaching a course on criminal law in a law degree told students in advance "[TW:] next week we will have the lecture on the law around rape and sexual assault". Properly practiced, that's not exposure therapy that's being polite to your students (though why not put your whole syllabus up at the start of term, if you can?) It was also not intended to let you skip that topic - it's pretty important to know about if you're training in criminal law! - just to let you know in advance when it's coming up.

If you're teaching a course on the history of the British Empire in India, you're at some point going to need to cover the Bengal famine, the Amritsar massacre, the mutiny (aka. first war of independence), the practically-a-civil-war during partition, and a lot of other things. Mind you a "content note: British Empire" at the start of the course would probably cover all bases.

The choice of "trigger" that already means something in therapy was perhaps unfortunate, and nowadays I think "content warning" or even "content note" is preferred.

The real problem though was how students, who were neither trained therapists nor seemed to have consulted any, redefined and enforced their version of TW to the point that the term got tainted in the public view.

Basically, if you have anything like PTSD, you need an actual therapist not the collective hivemind of twitter (instagram these days?).

This is why I generally prefer CW/Content warning; it is basically saying "this is what this contains", instead of putting any implications of it being triggering. So CW: suicide, for example, is just for anyone who doesn't really want to read about suicide at the moment, whether it's because they want a more upbeat story or somebody they knew just died

Generally agree with basically everything you wrote.

For me it's not even really political - I certainly am not aligned with the "heterodox" community that has been so actively against them. I think if people want to put trigger warnings on things, they should be able to make that choice, and people should be able to abide by them if they think they want to as well.

The issue is how it is framed as being important for helping people heal, like several people have spoken of it being important for in this thread. And I don't think the game/movie ratings ever really purported to be a part of that - indeed, it's always been more of an age appropriateness thing from my understanding.

If all of this was just "People should be able to make informed choices about the content they consume" and no one on any side was making claims about the mental health benefits for people with PTSD or similar, I think it would be a nonissue.

> Basically, if you have anything like PTSD, you need an actual therapist not the collective hivemind of twitter (instagram these days?).

100%. Far far far more likely to get through it and overcome the trauma with a good professional guiding you through the process. Social media is just going to have you doing silly things like writing gr@pe or gr*pe as if somehow using a euphemism that you already map back to the original word is helping and it wasn't originally just trying to get around content filters.