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Comment by dbspin

3 days ago

Fundamental misunderstanding of the market dynamics here.

There are at least an order of magnitude more people making a professional salary as photographers (ie.: enough to justify a software purchase) than professional videographers.

Outside of film, videographers are generally paid a day rate about half as high as photographers, with enormously higher equipment costs.

Film - hollywood, streaming, TV etc, combined actually employ a relatively small number of people. Sure there's enormously more budget for any given TV show than say a wedding photoshoot, but think about how many people get married, how many corporate photo sessions there are etc etc.

Basically by conflating videography and cinematography you've obscured the issue. Source - I'm a videographer that also works as a cinematographer / director on smaller budget projects.

Also on anything bigger than a very low budget short, it's editors and post people who are using the editing software not the videographers / camera operators / DOP. Bare in mind DaVinci does not own the film industry. It's very much still Avid's game, with Nuke for colour, and a small percentage of Adobe Suite.

As a semi-pro photographer I look at the $295 pricing and think that is a very reasonable price for something that could help my photos look like my photos. I bought DxO PhotoLab for $235 and color grade with it all the time. Right now I use LUTs that other people made and have been thinking I’d like to learn to be more systematic and make my own.

I don’t really do video but I have in the past so a video editor coming in a box sweetens the deal in the same sense that Adobe CC comes with, say, Premiere, which I use just occasionally. I can totally shoot video with my Sony and there is definitely a lot of demand for it on the internet these days. I also know Divinchi resolve is a product that many people in film/video are enthusiastic for and that counts too.

  • The amazing thing about Resolve is that the free version is almost certainly enough for > 95% of use cases. The features that are locked behind the Studio upgrade are truly pro features - in that you won’t need them at all unless you are delivering for a proper studio or professional project. The amount of firepower you get from the free version is easily at parity with any comparable product from Adobe/Apple - and in many cases blows them out of the water… for free.

  • I'm also a semi-pro (technically I'm a pro but it's just a side gig) photographer who uses DxO. I really like DxO for color & exposure, as well as denoise, but I've gotten supremely frustrated at it's lack of more sophisticated editing functionality. I'm increasingly considering an Adobe subscription just to have something with more effective AI masking -- DxO stinks for this -- not to mention small things like generative fill to simplify stuff like powerline removal.

THe cinema industry is much smaller than photography, but the dialogue between companies and customers is much much richer in VFX.

Autodesk, foundry and Avid all have site licenses with their big players, and the product owners/managers will be on site talking to users to see what bugs/features are needed.

More over a lot of the big companies that buy this software also have their own R&D departments. So there is much cross pollination.

Also people will come to blackmagic and foundry with problems and ask for help (Ie rolling shutter reduction, anti-noise, optical flow, copy grade, etc etc)

> Source - I'm a videographer that also works as a cinematographer / director on smaller budget projects.

Tangential - any helpful advice you could give to budding videographers? I'd love to make those nice B-roll images you see in YouTube videos (Engineering Explained comes to mind).

Most advice is either for folks videoing people, or generally for photography. Funny thing is I'd say I'm already a very solid photographer... but my videos (admittedly shot on my phone) never look as good.

  • Sure. It's a very broad question but...

    Learn to shoot static first. Biggest mistake I see people make when they move from photo to video is moving the camera without intention. Master the basic size of shots - wide, mid, closeup - with a variety of stills lenses on a tripod (or in hand with good in camera stabalisation).

    Then learn the basic moves - ped, pan, track etc. If you're moving, think about how you're stabalising your camera - gimbal, shoulder rig etc. Most DSLR's do not have good enough stablisation to allow movement without artifacts.

    Make sure you understand your camera. For photos you have much more leeway in post. For video I'd recommend always shooting at the camera's native ISO, at 24/25/30 shutter speed, and keeping shutter angle at double the shutter speed (or 180 degrees).

    Don't change settings during a shot (other than focus). Set everything to manual, get your ISO, white balance, shutter speed or angle right, and leave it at that for the duration of the shot. If the lighting changes in the shot, your settings should cover the whole extent of the lighting for that shot.

    Think about each shot as an image. i.e.: Don't try to catch everything, but focus on a detail, or framing, just as you would with a photo. If you're filming people, how they sit in the frame in relation to the background and other people (how large they are in frame, how they're blocked, whether they're enclosed by foreground detail etc) determines how we see them.

    Just focus on all the basic photography stuff - rule of thirds, colour theory, bokeh etc. People just get overwhelmed when they switch to video, but the same rules apply. It's really just moving photographs after all.

    Movement is in time, think about a nice frame of a railway line in a landscape - then a train enters and passes through it. Movement is everywhere - water, reflections, shadows, animals. Find a strong frame in nature or the build environment, that has movement, or will have movement passing through it and shoot that.

    Then start thinking about how shots connect together. Even B-Roll tells a story and has a rhythm. Wide to closeup, big object to small object, matching motion between shots, directing the viewers eye as it moves across the frame. You're always telling a story, so when you get 'coverage' try to have the story you'll tell in the edit in mind. If you're capturing a place, whats a wide or ultra wide that gives us an emotional impression of the place. What are some details that colour it in. Whats a change thats occurring that ads movement life and purpose.

    Basically it's about intentionality and choice. Whats the feeling you're trying to convey and which shots convey it best. A good exercise is trying to shoot a happy event in a threatening or disturbing style, or vice versa. Here's an example where I shot and edited a St Patrick's day parade in a nightmarish style - https://www.youtube.com/watch?v=lpj-fK8obPI

    Think in terms of the final video or film rather than individual shots. That's the equivalent of the finished photo.

From what I remember colourists are not using Nuke (more compositing)

  • Steve Yedlin uses Nuke exclusively for grading. AFAIK lots of high end cinematographers and colourists do. I'm a DaVinci man myself, nuke is intimidating.