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Comment by x187463

1 day ago

Many hit games originated as mods. If the Turtle WoW team really are on to something, they should pursue it as an independent game.

How is that supposed to work when the main product is nostalgia? It's a mod for people who think the first-party expansions aren't true to the core of the original game - how could an independent game with completely new IP ever have the same draw?

You really can't compare this to something like DotA, where the original engine and IP was basically set dressing for the new game built within it. People were primarily interested in the mechanics - which is why DotA-the-game and League of Legends were able to become so popular.

  • It can work. Old School RuneScape runs almost entirely on nostalgia, but the community voting system they have for introducing new content keeps the game alive and fresh, even after 20 years.

    • Yes, but Jagex owns all of the IP there. Turtle can't use Warcraft's... world.

  • if the main product is nostalgia then it’s a derived work and you don’t get to claim moral superiority.

    if they created genuinely novel mechanics that can stand on their own then they should do that.

    Like you said, DOTA2 was a 1:1 mechanical clone but built from scratch without relying on Blizzard IP. League of Legends was a spiritual sequel with new IP.

    Almost all fan projects that get shut down are 99% derived IP and 1% original. That will never fly. Nor should it.

    • Instead we get every game reinventing the wheel a thousand times. They all end up similar, because the base takes all of the effort to create, so the innovation on top ends up essentially being noise.

I don't think this is true. I think what you may be thinking of is many hit games did not create their own game engine.

  • Counter-Strike

    Every MOBA that exists (DotA, LoL, HoN, etc)

    Team Fortress

    Killing Floor

    PUBG

    Natural Selection

    Undoubtedly, many more that I can't recall off the top of my head.

    • >Counter-Strike, Team Fortress, Natural Selection

      These games used the GoldSrc engine. Any game built on this engine gets called a mod. But this is not what most people actually think of when people are talking about mods. Rust is not a mod of Unity. These are game engines that people built a game using.

      >DotA

      This was a custom map. Not a mod.

      >LoL, HoN

      These were built on in house game engines and were not a mod.

      >PUBG

      This game used UE4 and was not a mod.

      8 replies →

  • You don't need to make your own engine to make a hot game from a mod though?