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Comment by drbscl

1 day ago

Counter-Strike

Every MOBA that exists (DotA, LoL, HoN, etc)

Team Fortress

Killing Floor

PUBG

Natural Selection

Undoubtedly, many more that I can't recall off the top of my head.

>Counter-Strike, Team Fortress, Natural Selection

These games used the GoldSrc engine. Any game built on this engine gets called a mod. But this is not what most people actually think of when people are talking about mods. Rust is not a mod of Unity. These are game engines that people built a game using.

>DotA

This was a custom map. Not a mod.

>LoL, HoN

These were built on in house game engines and were not a mod.

>PUBG

This game used UE4 and was not a mod.

  • Calling DotA just a custom map is a bit of a stretch. That was merely the packaging. These "custom maps" had various scripting capabilities that made them more than just some terrain.

    Also custom maps are mods by definitions anyways, with the exception of games where the creation of maps is a component of gameplay.

    • I mean, to those who played them, 'custom map' is basically just a term of art indicating the things you said. In the parlance of the mid-2000s WC3 scene, you would call them custom games or custom maps.

      Or, if you were slightly older, you might call them UMS, as they were in Starcraft. Short for "Use Map Settings", indicating that the game logic should come from the scripts and triggers in the map file rather than the built-in logic for ladder games.

  • I like how you keep doubling down, and people keep destroying you. Please keep going. It is very informative for me to watch people correct you.

  • Dota is a wc3 map but, pendanticism aside, there is no distinction between a "map" and a mod in this context.

  • >This was a custom map. Not a mod.

    This is even better. Because it's a map you can start it without modifying your game installation.

    There were "real" WC3 mods, but it was always cumbersome and worked reliably only in singleplayer.

    Gameplay-wise it's a mod obviously.