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Comment by throwaway27448

14 hours ago

> Blizzard is right to protect their IP

No, it's inevitable. There's nothing positive about using the law to crush competition.

Turtle WOW is not a competition to the blizzard's in my point of view. I played on Turtle WOW from time to time with my kids, like once a month, because this is the amount of time I have.

I won't buy 4 subscriptions and pay them monthly, because there is no point of paying 63$ a month for one-a-month session. So obviously I am not interested in it. Also the new gameplay that is really crippled by a lot of un-skippable tutorials and too-much-experience first levels gameplay is appalling to me, so I won't teach my kids to play this new broken WoW version, sorry.

  • With AI coding tools, pretty easy to use Mangos or similar to run a private server locally. They even have versions that fill the world with fake players to make it feel more MMOish.

Competition? From top to bottom, they stole IP for the purpose of selling it. If there was zero content in common and with no overlap in quests, locations, etc, then a fair use argument might make some sense. Instead, they chose to set up shop next to Barnes and Noble and offer to sell photocopied books that they go next door and steal, then call it competition.

  • For new developments, absolutely, but once something has been out for decades (plural), modifying and selling that isn't so unethical. Keep in mind that Turtle WoW built off and supported that original game client from over 20 years ago, they weren't just backporting a bunch of content from Blizzard's newer releases. It's the same as if someone wanted to sell a modded Super Nintendo game, society would not be worse off for this.

  • > they stole IP for the purpose of selling it.

    The concept of IP is simply nonsensical to me, let alone the clear category error of trying to apply theft to it. Blizzard was deprived of nothing. Who cares?

At the end of the day, copyright is a government-enforced monopoly. Crushing competition is literally the point.

Cases like this though make a good argument for copyright reform in my opinion. Video games probably don't need as long a copyright term as, say, books, and mods should legally protected (and copyrightable in their own right) as long as they don't function without a legal copy of the original game/program they're modifying.

I mean, I don't disagree with you in this case, but if not this, then to a degree, what is IP for?

This just happens to be a positive example, IP still exists to restrict certain kinds of competition

I mean you can't get a clearer case of copycatting than this, as much as I'm a fan of pirate servers, assuming that they don't stifle the original game and considering calling Blizzard an 800 pound gorilla is quite an understatement in this case, I doubt this could

  • Turtle WoW built off a 20 year old client with their own original content. After how many decades do you think it is acceptable for people to be allowed to mod and sell their own version of it? 75 years like with Disney? Would you feel that society would be worse off if people were allowed to sell modded N64 games?

  • Totally agree with this. Blizzard nowadays is a giant, but nobody would have blamed them if they remained a small studio, trying to protect what they've worked hard for to create. Just because they have a lot of money now, doesn't legally change a thing. It sucks because Blizzard has become a shitty company, and I'd like these types of devs from Turtle WoW to be able to continue their work, but you have to draw the line somewhere.

  • > I mean you can't get a clearer case of copycatting than this

    I'm pretty sure Turtle WoW has its own storyline, quests, etc. The story focuses heavily on extending Vanilla.

    In other words, it's not a simple copycat but a fan project.

    Rather than hiring and vying for talent, Blizzard is CnD their fans away.

    • So why didn’t they just make a game with their own IP and avoid this whole issue in the first place?

      Oh yeah, because people didn’t want a new game, they wanted free WoW.

      3 replies →

    • That's what I mean by a positive example

      A fan project still encroaches and Blizzard as many have pointed out is well within their rights to do this

      In case I wasn't clear enough, I'm not a fan of this move, I don't think it's a good thing they're doing, however I can't deny they can choose to do it

      If we want their behaviour to be constrained, then we've got to either convince them otherwise, regulate away their ability to do this or weaken copyright to prevent this

      That's the reality of the situation

      1 reply →

  • > but if not this, then to a degree, what is IP for?

    The same thing other state-granted monopolies are for.

Infantile take. Here's a positive: creates incentive for people who want to compete to actually make something new.

If we could just freely clone generational hit games and make millions off them, only idiots would make new games.