Comment by sReinwald
15 hours ago
You clearly haven't played WoW in a decade, judging from this comment.
> Even if you buy the expansion just to get the "feel" on how it was, it's impossible.
You don't buy previous expansions after a new one launches - they roll into the base subscription. After Shadowlands released, buying BfA separately wasn't even an option.
> MMOs like GW2 and even SWTOR do it way better
“Keep every expansion fully relevant forever” sounds nice until you think through what that actually means for an MMO like WoW. You would either fragment the player base across twenty years of content or turn gearing and balance into a complete circus.
Imagine your best-in-slot trinkets from the current raid and Siege of Orgrimmar, your tier set from Dragon Soul, the weapon from Hellfire Citadel. Try organizing a group when other classes need gear from Icecrown Citadel, The Everbloom, Argus and Ahn'Qiraj.
The point of "current expansion content is relevant" is that it funnels the player base into a fairly narrow area of the theme park. That is important, because if you spread out the population over 20 years worth of content, you risk making the world feel incredibly empty, which is a death sentence for a theme park MMORPG.
Blizzard’s actual approach is much more sane: older content comes back in controlled ways. Timewalking reopens older expansion content with scaling and relevant rewards, and Mythic+ seasons already rotate older dungeons into the current endgame pool. Midnight's Season One, for example, features dungeons from Wrath of the Lich King, Warlords of Draenor, Legion, and Dragonflight.
Agreed. This is one of the things Blizzard actually nailed.
As a current (albeit casual) player of mainline WoW, I think its biggest problem is how hard it's locked itself into the idea of what an expansion should be. Every expansion has more or less followed the TBC playbook: higher level cap, new landmasses and instanced content, total gear reset.
Of course it's going to become impossible to keep everything relevant when they keep stacking the tower higher for decades.
There's no reason why an expansion couldn't expand on what's already there instead of throwing everything out. They could for example do an expansion that fleshes out current zones that could use more love and expands the game horizontally. That doesn't mean they have to abandon the TBC model, but even if they'd just gone with a repeating pattern of "horizontal-vertical" with expansion releases they'd have a lot less content to try to juggle.
> You clearly haven't played WoW in a decade, judging from this comment.
Funny you say that, my Alunira[0] mount took me almost 50 played hours to farm.
0.https://www.wowhead.com/item=223270/alunira
> You don't buy previous expansions after a new one launches - they roll into the base subscription. After Shadowlands released, buying BfA separately wasn't even an option.
They took so long to make that decision, at least they did right?
> “Keep every expansion fully relevant forever” sounds nice until you think through what that actually means for an MMO like WoW. You would either fragment the player base across twenty years of content or turn gearing and balance into a complete circus.[...]
That's your opinion and you are free to have them, but not your "own facts". GW2 do an horizontal progression that you do not need to farm gears between expansions or even major patches, if you play high-end content in WoW, you must know that with every new raid launch in the same expansion, players need to grind a lot to still be relevant.
You also already know, if you really play the retail currently, that how much "services" are offered for people to get like "AOTC" with gold because it's inhuman how much gear grinding to be able to do that achievement and collect it's rewards.
> Blizzard’s actual approach is much more sane: older content comes back in controlled ways. Timewalking reopens older expansion content with scaling and relevant rewards, and Mythic+ seasons already rotate older dungeons into the current endgame pool. Midnight's Season One, for example, features dungeons from Wrath of the Lich King, Warlords of Draenor, Legion, and Dragonflight.
Have you ever question yourself why are there so many private servers? As someone who plays them on and off an argument that always come is "I just want to play that expansion over and over again, and choose which one". And not play a "mix of retail and classic content in a timed gated window".
My "wow credentials" so you stop assuming wrongly: Mythic Raider (never really got Cutting Edge, what I did most was in BfA) and Mythic+ Dungeons (multiples KSM) ;)