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Comment by kigiri

7 hours ago

I agree with your first statement, this match what I've witness when I learned coding by doing my own private sever.

But I can ensure you that my motivation wasn't money, and I don't think it's the case for most starting projects. How ever, with success come temptation, also if you can easily justify getting some cash

I could hire some dev, I could get a better server, do some promotion, etc...

And then when money arrive it's hard not to feel all your hard work doesn't deserve a bit of the share.

To me the main issue is that there is no legitimate way to license blizz IP and give back a share.

TurtleWoW wasn't a simple "recycle the content and don't pay for retail" type, and those are actually a lot of work interesting take on the classic game.

It's a shame there are no good legal way to make a legit business to explore those ideas more seriously and for the "private server scene" to grow up in it.

Yes, sorry.

I didn't mean that it was cashgrab for everyone hosting own wow server.

Many was great and great people.

Yes, Blizzard didn't want a hassle with licenses or maybe because they were toxic company from beginning. Remember lawsuits for sexual attacks in their offices, suicide on their meetings etc.

Ridiculous company.

If I can compare it with let's say, Ultima Online.

Dev community is cooperative to highest levels. People are making opensource servers and multiple opensource or free clients. And plugins.

And most played Ultima Online server has some type of licensing agreement with current IP owners.