Comment by DANmode
12 hours ago
Regardless of your opinion of its present iteration, the whole push is for their AR/VR layered UI/UX shift - not just another random redesign they threw at the wall.
12 hours ago
Regardless of your opinion of its present iteration, the whole push is for their AR/VR layered UI/UX shift - not just another random redesign they threw at the wall.
Yes, the idea seems to be to force app developers to support transparency so that any future iGlasses device has a good supply of apps from day one (contrary to what happened with Vision Pro).
Apple used to insist that different types of devices require different UI principles. This seems all the more true for a transparent device that you wear on your face while moving around trying not to bump into physical objects.
But we'll see. Perhaps the right level of transparency is situational. If you sit down with iGlasses using them as a screen you might want to reduce transparency while increasing it when you're moving around outdoors. Adjusting transparency could become as routine as adjusting audio volume.
VR/AR is a gimmick. Gimmicks have no place on a work tool (macOS). No one is gonna use VR/AR with a laptop. Liquid Glass is Apples Metro UI.
I'm still on 18.x thats insecure by now and switching to Asahi as soon as something breaks.
> VR/AR is a gimmick. Gimmicks have no place on a work tool (macOS). No one is gonna use VR/AR with a laptop. Liquid Glass is Apples Metro UI.
https://news.ycombinator.com/item?id=9224
AR will be extremely useful for real world jobs where people deal with physical reality. As opposed to office jobs, where people deal with computers and communication.
Having blueprints and 3D models and info overlayed onto what you see in the real world can be very useful for farming, construction, infrastructure, and much more. Not to mention military application.