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Comment by vivzkestrel

4 hours ago

- i have started brushing my c++ and learning 3d math for now

- i am interested to know for starters what does the 10000 ft landscape look like

- what are the major steps involved?

- what have I tried? I spent a lot of time looking into what kind of libraries exist. Rust has something called bevy which I would not touch given it is new and I dont want to work with double unknowns

- C++ has a library called raylib that seems to have a lot of functions for basic stuff.

- There seems to be a library called jolt which claims to handle physics well

- how is rendering / graphics pipeline stuff handled in c++. what libraries do we have for loading models, working with shaders, handling networking for gaming etc?

- the thing is i need to get a complete picture inside my head of how a 3d game is put together like how this https://visualrambling.space/neural-network/ gives you the picture you need to understand how a neural network works