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Comment by Wowfunhappy

13 hours ago

Metroid, Half-Life, and Demon's Souls I would take issue with, but I've always considered Zelda a puzzle game, and I never questioned it until now.

I suppose the new Breath of the Wild / Tears of the Kingdom titles are more action-oriented, but everything in the mold of Ocarina of Time is a puzzle game with some light combat sprinkled on top.

I was being a bit silly but the Souls series do have a metroidvania angle to them. Also each enemy, especially the bosses, are small puzzles where you figure out how they work and then how to overcome them.

Dungeons contain mainly puzzles, but otherwise it's a lot of combat and story and side quests, similar to most RPGs.

  • But the overworld missions are basically all puzzles! I don't think there's more combat in the overworld than in dungeons.