Puzzles involving pushing blocks around a grid, where most of the challenge comes from the constrained motion. Blocks might get stuck if you push them into a corner, for example. It might be necessary to move things in a certain order, which isn't obvious at first.
"Sokoban" translates to "warehouse keeper". The original game was about moving boxes around in a crowded warehouse.
Being familiar with the concept isn't the same as being familiar with the term. The point that was being made by the parent comment that originally mentioned the term was that the game does not do a good job describing what it actually is to people who aren't already familiar with it. People who have never played a game in their life will know what the words "real", "time", and "strategy" mean, so I don't know how you can claim that it's anywhere close to the same thing.
Knowing what the word "strategy" means doesn't tell you anything about what a "real-time strategy game" is.
Even knowing what a "strategy game" is won't help, since the meaning of that term has shifted since "RTS" was derived from it.
Similarly, knowing that Sokoban means "warehouse guard" doesn't help you to know what to expect in a Sokoban game. But the fact that this is a common term familiar to ~everyone does.
When everyone around you is using a word with no problems, don't complain that you wish they'd all forget what it meant. Learn how to talk.
Puzzles involving pushing blocks around a grid, where most of the challenge comes from the constrained motion. Blocks might get stuck if you push them into a corner, for example. It might be necessary to move things in a certain order, which isn't obvious at first.
"Sokoban" translates to "warehouse keeper". The original game was about moving boxes around in a crowded warehouse.
LMGTFY. https://en.wikipedia.org/wiki/Sokoban
Sure, though they're already familiar with it too.
https://images.squarespace-cdn.com/content/v1/5758783607eaa0...
https://tvtropes.org/pmwiki/pmwiki.php/Main/BlockPuzzle
Complaining that games may be described as "like Sokoban" is kind of like complaining that they might be described as "real-time strategy".
Being familiar with the concept isn't the same as being familiar with the term. The point that was being made by the parent comment that originally mentioned the term was that the game does not do a good job describing what it actually is to people who aren't already familiar with it. People who have never played a game in their life will know what the words "real", "time", and "strategy" mean, so I don't know how you can claim that it's anywhere close to the same thing.
Knowing what the word "strategy" means doesn't tell you anything about what a "real-time strategy game" is.
Even knowing what a "strategy game" is won't help, since the meaning of that term has shifted since "RTS" was derived from it.
Similarly, knowing that Sokoban means "warehouse guard" doesn't help you to know what to expect in a Sokoban game. But the fact that this is a common term familiar to ~everyone does.
When everyone around you is using a word with no problems, don't complain that you wish they'd all forget what it meant. Learn how to talk.
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