I'll be launching the game in a couple months so you can see it then :)
There are bugs, it doesn't work perfectly, but that's just part of testing and refinement at this point.
My initial prompt was just: "let's work on converting this java game to c++ using panda3d. you're a panda3d c++ expert. you will be the agent that owns the project, creating the plan, and the delegating each step to sub-agents that create each system in the correct order."
it created like 17 different tasks and sub agents and opus 4.7 orchestrated it. I did personally validate which rendering engine would be good for the project etc first.
Why?
what?
Because there’s no way in hell it can rewrite a game with 35k loc perfectly lol, link the codebase or it didn’t happen.
I'll be launching the game in a couple months so you can see it then :)
There are bugs, it doesn't work perfectly, but that's just part of testing and refinement at this point.
My initial prompt was just: "let's work on converting this java game to c++ using panda3d. you're a panda3d c++ expert. you will be the agent that owns the project, creating the plan, and the delegating each step to sub-agents that create each system in the correct order."
it created like 17 different tasks and sub agents and opus 4.7 orchestrated it. I did personally validate which rendering engine would be good for the project etc first.