Comment by amarant
17 hours ago
I think this is the definition of side projects.
Like, if you stay focused, is it even really a side project?
Which is why my 2d top down sprite-based rpg now has a 3d procedural animation engine, a procedural 3d character generator with automagic rigging, a population simulator that would put Europa Universalis to shame if I ever get around to finishing it (ha!) a pixel art editor, a 2d procedural animation engine using active ragdolls.........
You might wonder why a 2d game needs 3d procedural animation, well...
The scope creeps in mysterious ways
"You might wonder why a 2d game needs 3d procedural animation, well..."
To produce better looking assets for the 2D top down world?