← Back to context

Comment by Ygg2

5 hours ago

See what they wrote:

> Async ruined Rust for me, even though I write exactly the kind of highly concurrent servers to which it's supposed to be perfectly suited. It degrades API

It refers to async in Rust, and everyone else is responding as if it is talking about async in Rust. That's a mischaracterization. You don't have to use the Tokio executor.

It's a bit like saying, "Graphics in Rust are ruined. I need to use Vulkan to make my game."

No, you don't. If your use case is unique enough, use something else. There are bindings for OpenGL, DirectX, etc.