Comment by wonger_
3 hours ago
Yeah, I've been grappling with the definition of creativity too. There's a gamedev talk [0] on creativity that gave me useful perspective. Here's what I wrote elsewhere:
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i've been thinking about raph's definition of creativity [0]: permuting one set of ideas with another set of ideas
(or trying an idea in new contexts)
this is a systematic process, doable even by machine once enough pattern libraries have been catalogued.
on a small scale, there's sprint.cards [1] or oblique strats [2]. on a large scale, there's llms...
it's freeing to approach creativity as a deliberate practice rather than waiting on some fickle muse. yet it's a bit disappointing to see idea generation so mechanical and dehumanized.
i am comforted by the value of mushy human abilities surrounding the creative process:
mostly 1) taste, the ability to recognize pleasing output,
...
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