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Comment by wonger_

3 hours ago

Yeah, I've been grappling with the definition of creativity too. There's a gamedev talk [0] on creativity that gave me useful perspective. Here's what I wrote elsewhere:

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i've been thinking about raph's definition of creativity [0]: permuting one set of ideas with another set of ideas

(or trying an idea in new contexts)

this is a systematic process, doable even by machine once enough pattern libraries have been catalogued.

on a small scale, there's sprint.cards [1] or oblique strats [2]. on a large scale, there's llms...

it's freeing to approach creativity as a deliberate practice rather than waiting on some fickle muse. yet it's a bit disappointing to see idea generation so mechanical and dehumanized.

i am comforted by the value of mushy human abilities surrounding the creative process:

mostly 1) taste, the ability to recognize pleasing output,

...

[0] https://www.youtube.com/watch?v=zyVTxGpEO30

[1] https://sprint.cards/

[2] https://stoney.sb.org/eno/oblique.html