Comment by bane
5 days ago
Question for those making Splats...how do you get such large environments? I've been playing around with them a bit and I'm finding I'm running out of memory with surprisingly little built even on an RTX6000. Any tips or ideas would be awesome!
I saw a comment by the author that they did it as 9 scans with Reality Capture which presumably then were combined with some post-processing.
look at step 2 about streamed splats