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Comment by marlburrow

5 days ago

Really cool. Out of curiosity, what's the per-frame cost of rendering the splat scene compared to an equivalent triangle-mesh approximation? I've been wondering when (if ever) splatting becomes the default for web-delivered 3D content vs. just a research/SIGGRAPH-paper toy. Browser support and file-size feel like the two big walls.

i think splats are good for browsers as it's just a render call with relatively simple shader - imagine modern traditional rendering pipeline, where it's thousands of different passes + post processing, shadows etc. Effective splat sorting is a different story in browsers though