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Comment by wefzyn

12 hours ago

It does even better than that. I have a private interactive fiction game going based on a popular novel. It's very immersive. Still a work in progress. Right now you can do the daily life things the novel skips like making dinner. I make it so you can skip the day but I was enjoying doing the routine things. It's hard having the game keep track of objects and some NPCs knew things they shouldn't. I tightened it but testing is a lot of work. Hmm. Maybe I can have another LLM play test it.

It also allows you to deviate from the novel. This is a romance novel. I had the main character choose someone else and it showed an alternate version of the novel. After the main threat of the story was dispatched things settled into weeks of routine living where I added another person into my routine. I played to see if another event would show up but after 3 in game weeks I decided to stop. This was a test and I needed to improve the game. I can see this becoming addictive to some people because they will be living in the story and having a life there and making friends and finding partners.

This type of game is still uncharted territory. Does one end the game or let the player play indefinitely? Is it more fun to have the player do the daily life things or skip those or give them a choice?