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Comment by furyofantares

3 hours ago

I don't use an engine for vibing, they tend to be built around managing content and using their editors. You can drive engines from code but they are more built for invoking code from content usually. So I just use frameworks like SDL, Raylib C# and ebitengine. Most stuff I've done recently was ebitengine because I felt golang was the best thing to have LLMs writing when I started them.

Right now I have my own framework which has a host written in Rust but game code is written in AssemblyScript - too early to tell how well this will work out but it is very promising to me right now.

If I were just getting started I would probably pick some framework in Rust, or maybe Bevy which I believe is considered an engine but is code-centered.

Actually, if I were just getting started I might pick an engine at this point. It's probably great at Godot now, and maybe with MCP servers can work on any other engine fine by having access to the editor.