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Comment by ranger_danger

16 hours ago

Was not expecting it to be using Unity. Also looks to be closed source for now.

Thats the part I'm a bit apprehensive for, rather I'd be curious what led them down that decision for an emulator of all things. Or is it just a bit of portability and shader technical debt?

  • In general the way people make money off emulation is by selling it to iOS/Android users. In this case, it's free on PC and the Android version is $3. The emulator needs to be closed source for this business model to be feasible.

I see libsteam plugin in archive. Are they planning to release it on Steam?