Comment by bredren
15 hours ago
One of the features is “no vibe coding, classic development style.”
I think that’s kind of interesting, especially when building a retro enablement.
But I wonder does this mean no AI was used at all? Even for say, code review?
No judgment either way just curious for clarification.
This is from the original authors of ZSNES. I think they know what they're doing.
smartassery aside LLMs are pretty shit at esoteric stuff like this. Especially retro stuff in my experience they mainly tend to get super excited about how awesome and retro it is & reiterate misunderstood factoids about it that it knows that aren't that important/that you probably know already. Like showing it to a Reddit comment section.
Funny, we now enter the era of "Made with Handcrafted Code" or "Handmade" . Same way as furniture, carpets and any other "handcrafts" are made now... or Lamborghinis
it's doubly funny because once the tools are released to public i bet majority of those high-res mods will be ai generated.
I find the specific singling out of vibe coding interesting for a different reason; thinking back to just last month, I recall one of the rationales behind the huge DLSS5 backlash was it ruined the artists original vision. And here we are a month later being amazed at an emulator that literally lets any casual player do just that through a funky point and click interface!
I guess if they added in an MCP server there would probably be a riot.
It only makes sense for hobby projects where the outcome is just an excuse for the journey. I mean if the point is to have fun coding, you want to do it yourself.
> But I wonder does this mean no AI was used at all? Even for say, code review?
Would that be surprising to you?
Why do you ask?
I’m just curious if you are so dependent on LLMs that the idea of not using them at all seems extreme to you
"no vibe coding" is different from "no ai". I'm not sure where the authors are going with this. No autocomplete? What level of autocomplete? No "deep learning"?