Comment by forsakenharmony
1 day ago
please don't re-implement mouse movement, this would work perfectly fine without and now it just feels really bad to use because my sensitivity is fucked
1 day ago
please don't re-implement mouse movement, this would work perfectly fine without and now it just feels really bad to use because my sensitivity is fucked
My mouse is set to 400 DPI, acceleration off (libinput flat profile), and default (0) sensitivity (range -1.0 - 1.0, no change at 1.0). Had similar settings on Windows, games have crazy high default sensitivity but websites like this have extremely low sensitivity. I had to crank my DPI up to 2000 to make it usable and 4000 to be comfortable and roughly match desktop settings, but this also made the cursor extremely unwieldy when pausing the game. This and volume control are my biggest gripes.
The soul of this game requires that your cursor can go "behind" things (like trees, or partially submerged in water), can have subtle nudges to keep you on paths and add friction when in water, and also to be able to take full control of your cursor for the lazy river etc!
Yeah, whatever bug they have with this affected me two, was swinging my mouse across most of my desk to move any distance whatsoever.
I noticed this on Safari, but when I switched to Chrome it seemed fine.
[flagged]
except thats the whole point of this game. mouse movement needs to be controlled by the game here!