Stackless coroutines for gamedev in ~200 lines of C++ 1 day ago (vittorioromeo.com) 2 comments tzury Reply Add to library Oxodao 8 hours ago Unrelated but Vittorio Romeo is the original developer behind OpenHexagon [0] which they call a "SuperHexagon clone" even though its way more than that.. It's a really fun game but its quite demanding[0] : https://github.com/vittorioromeo/SSVOpenHexagon guardbandclip 7 hours ago I find the state machine example to be more readable and easier to reason about.
Oxodao 8 hours ago Unrelated but Vittorio Romeo is the original developer behind OpenHexagon [0] which they call a "SuperHexagon clone" even though its way more than that.. It's a really fun game but its quite demanding[0] : https://github.com/vittorioromeo/SSVOpenHexagon
guardbandclip 7 hours ago I find the state machine example to be more readable and easier to reason about.
Unrelated but Vittorio Romeo is the original developer behind OpenHexagon [0] which they call a "SuperHexagon clone" even though its way more than that.. It's a really fun game but its quite demanding
[0] : https://github.com/vittorioromeo/SSVOpenHexagon
I find the state machine example to be more readable and easier to reason about.