Comment by JumpCrisscross
1 day ago
> these measures were implemented poorly and needed to be paired with matchmaking to not destroy the platform
I see these as orthogonal issues.
Your mathmaking gripe sounds legitimate, and is probably driven by Roblox's low 21+ user numbers. That would be expected to change over time. At the same time, I'm not seeing a great argument for why these folks (EDIT: Roblox) should continue to have unfettered access to kids under 14.
Roblox is absolutely torching their platform, in many ways besides matchmaking and the age verification. Ask any kid who's grown up with the game. Players are leaving in droves and Roblox has become quite un-cool in the last six or so months.
As someone who dislikes predator havens that are combined with addictive dark patterns honed to maximize children begging parents for Robux (or just stealing parents’ credit cards to get it) I couldn’t be happier to see Roblox collapse.
I’m sure what replaces it will be even worse though. :/
> I’m sure what replaces it will be even worse though. :/
Hopefully not, it feels like regulation is catching up with the child exploitation. Once the giant platforms are dismantled and can no longer bully governments it will be easier to keep the smaller ones in check.
And no, "dark web Roblox" isn't going to be a replacement. Not matter how much the existing exploiters try to make it a scare tactic.
3 replies →
I can tell you right now that any kid that’s growing up with the platform right now couldn’t care less.
They don’t communicate in chat. They communicate by shouting at each other from 2 feet away.
> Ask any kid who's grown up with the game.
I don’t have a kid who’s grown up with Roblox nearby to ask. Can you please explain what you mean?
“thing that was cool to kids is not cool anymore” is not a new phenomenon, and the onus is really on you to show the causation.
If communication was proactively filtered to prevent bad actors (which Roblox obviously failed to do for years), why should it matter if an adult is playing a game with a kid they don't know?
> why should it matter if an adult is playing a game with a kid they don't know?
My main problem is the kid is playing a game with significant social-media (and gambling) components. That's orthogonal to the question of who is playing with whom, which I agree, is theoretically solvable with better filters.
Oh, I misunderstood. When you said "these folks" I assumed you meant older users, as opposed to Roblox corporation. Cool we're in agreement.
There’s a large risk and hugely adversarial nature/motivation for predators to bypass whatever proactive filtering is put in place.
The real predators are Roblox for getting kids addicted to gambling and the lawmakers who refuse to protect them.
Not that they haven't also abdicated responsibility for keeping sexual predators off the platform. But the societal-level harm is going to be these kids growing up, hardwired to these dopamine-addled gambling pathways. Every single one of those kids has been twisted by Robux.
We need regulations to stop targeting kids with this shit. Companies will stop building it when they get regulated.
Roblox is effectively a casino for kids with more social elements than in adult casinos. The corporation failed to prevent children from rapists for decades. Why would any rational person trust them to implement either proactive communication filters or to even allow something so close to gambling amongst different age groups?
Roblox doesn’t deserve to be a business and I hope the lawsuits and equity markets solve that in a hurry.