I'm sure it did, but that app looks like a Win XP-era app (not even Win7). FilePilot is fast, looks good & feels modern (support a command palette, fuzzy search, etc). The only downside is that it runs on the GPU and so running it inside a VM is a bit of a hassle.
Why the hell would I want a file manager to be run on the GPU. it's supposed to be light on requirements and run on a potato, it's a file manager ffs not a 3rd person shooter.
I'm sure it did, but that app looks like a Win XP-era app (not even Win7). FilePilot is fast, looks good & feels modern (support a command palette, fuzzy search, etc). The only downside is that it runs on the GPU and so running it inside a VM is a bit of a hassle.
Why the hell would I want a file manager to be run on the GPU. it's supposed to be light on requirements and run on a potato, it's a file manager ffs not a 3rd person shooter.
The reqs are likely a side effect of how the application is built and the fact that its made by a solo dev.
I find it more pleasant to do UI within the context of a video game renderer than to bother with ui libraries and native hooks.
You only have to deal with windows enough to get you a rendering context: then you can do everything in your walled garden.
You can completely customize how it looks.
Hadn't heard that name since the Amiga days and had no idea it was still around!