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Comment by WhyNotHugo

2 hours ago

> Valve basically failed to provide the business value for those studios.

For a studio selling their games via Steam, there is no benefit in making a Linux build.

Their clients still need Steam to run it, and there's no practical different between Steam creating a container with a dedicate Linux userspace or with a dedicated Proton setup.

The audience that REALLY cares whether the game is Linux-native or not is likely the audience that wouldn't want to use Steam.

Steam isn't the only store in town.

Actually, Valve could do an Apple and require native ports.

Using Proton to run Windows games is no different of using MAME, UAE,...