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Comment by figmert

16 hours ago

Why would they care for a few hundred MBs when the games are in the 10s of GBs?

CPU cache space for code is much smaller than GPU memory for models (and the former is more important for performance since many CPU operations like pipeline parallelism are latency bound, not compute bound).

  • This. Why spend extra on x3d cpu when you can have a reasonable game size (not that it has large enough cache anyway)

    • >This. Why spend extra on x3d cpu when you can have a reasonable game size (not that it has large enough cache anyway)

      Because game(SW) devs/publishers don't care about spending money to optimize for reasonable size, and the enthusiast gamers want to play the game either way and will gladly fork out the cash for the HW to play it, if anything for the bragging rights.

      Remember "will it run Crysis?" vintage 2007? Yeah, enthusiasts will be enthusiasts.

      I'm a fan of the free market here. Badly optimized games will hurt their sales and force the studios to change or go bust, if the market decides so.