← Back to context

Comment by pdpi

1 day ago

There's still a difference — GOG provides you with downloadable installers you can archive, Steam doesn't.

You can archive the installed files from Steam though. An example is the pixel art program Aseprite. The devs said just to copy the binary out of the Steam folder and place it elsewhere if you wish.

  • That's still not "archiving" though. It's one thing to download the installer, and quite another to install the game and copy the files hoping it will all still work. Especially on windows when registry entries are involved.

    • You have no clue what you are talking about. Registry entries that are required by games are like a thing of the past for like 25 years or something.

      I am a heavy pirate and I my favorite games come as raw files torrents with the crack pre-applied. Games these days (with DRM removed) simply execute no matter where you copy and move them they just work. The cracks themselves do not modify any registry entries or make the game write them new or differently because they simply do not use the registry. Games write their savegames in AppData or Documents and THAT IS IT. Installers are glorified copy machines with ads on them (GOG) for example. They copy files and put a shortcut in your start menu and desktop and THAT IS IT, they do not write special registry entries for a game to work. Again this has not been a thing for like 25 years. I think it was when SecureROM was a thing.

      So yes some steam games actually come DRM free, and you do not even have to move them out of the original steam install folder you just need to execute the EXE without steam running and they work. So indeed it is in fact achieving if you simply keep the files somewhere. For game with basic steam DRM you can use a crack or use steamless that basically removes the steam DRM that is very basic from the exe and use Goldberg Steam Emu to emulate steam. You do all this after the fact so you CAN for all the game that to not have some advanced DRM like Denovo just achieve the games files and make them work later on without Steam.

  • But it won't launch without being logging into your steam account

    • It will if it's DRM-free. The login check is an optional call that the developer has to intentionally use. Usually if you're a small developer releasing a DRM-free game you'd make your game degrade gracefully if Steamworks doesn't work, so you can publish the same builds on Steam and on any other store.

If you really want an installer, just pack the files into a self extracting archive. But IMO the loose files are easier to work with than an installer.

Or are you misunderstanding the fact that you can just copy/back up the Steam game and play it anywhere. That's why I say many people have that misconception about Steam games

  • The real difference is that for Steam the bulk of the catalog is made up of DRM games and that sends a message. As far as I know Steam isn't actively doing anything to promote "DRM free" in general, they just don't say no to the opportunity to sell those games too.

    GOG on the other hand takes an active stance on promoting and supporting DRM-free games. Once storefronts like GOG disappear I don't think Steam will pick up the torch and fight the DRM-free fight. Once Gabe is no longer in charge it might just get overall worse for everyone, although fingers crossed Steam can at least continue as it is.

    • > the bulk of the catalog is made up of DRM games

      Is it? Is there even a list of them? I know some are, some aren’t. Sometimes it’s even mixed (e.g. Pathfinder Kingmaker is DRM free, the DLCs use Steamworks DRM). As you say, they aren’t promoting it, but I’m not sure they expose that information at all.