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Comment by not_a9

17 hours ago

>written by non-kernel-devs

What exactly separates a kernel dev from a non-kernel dev?

One has experience writing secure, stable code for drivers, memory management, etc that is subject to broad review by other experienced devs. The other is looking at those things adversarially and pushes out whatever they think is good enough. Crowdstrike served as a useful reminder for who should be allowed in kernel space, and video game anti-cheat has far less justification to be there.