← Back to context

Comment by IdiotSavage

5 hours ago

> Transform this image into a photographed claymation diorama of assorted artisan chocolates and candies […] viewed from a low-angle

Side note: whenever I read prompts for image generation, I notice very specific details which the model obviously ignored. Here the chocolates / candies in the last two images look anything but artisanal. They look very "sterile" and mass-produced. The viewing angle is also not accurate.

Why do we even bother writing such elaborate prompts, when the model ignores most of it anyway?

I loved the example where he requested ‘studio lighting’ and it put a bunch of studio lights in the picture.

I have noticed the same thing.The few times I wanted to use image generatation it always failed me in exactly these aspects. I always put if off as a lack of prompting skill on my end. Once you start to keep an eye out for these inconsistencies they turn out to be very common.

I wonder how long it took to come up with all this?

Because if I wanted a spiral of little "buttons" like the last one at the end (and they don't look very much like sweets) I'd be able to knock that out in Blender in an afternoon, and I'm not very good at Blender.

  • I think you're vastly overestimating the average persons ability to use Blender if you can do that in an afternoon; just figuring out how to place a colored cube and the camera probably takes an afternoon if you pick up Blender for the first time.

    • And knowing these little tricks to get what you want with image generation models also takes time. Not to mention you need some knowledge on some other software just to make the underlying layout.

    • I guess I'm coming at it from having used Blender for an afternoon or so, and already knowing Python.

      If you were good at GLSL you could do it in that maybe.

      Someone somewhere is going to write something that directly draws it to a framebuffer in Brainfuck, you just know it, don't you?

  • I remember opening Blender for the first time years ago and thinking it had the steepest learning curve of any software I'd ever used.