Comment by ErroneousBosh
8 hours ago
I wonder how long it took to come up with all this?
Because if I wanted a spiral of little "buttons" like the last one at the end (and they don't look very much like sweets) I'd be able to knock that out in Blender in an afternoon, and I'm not very good at Blender.
I think you're vastly overestimating the average persons ability to use Blender if you can do that in an afternoon; just figuring out how to place a colored cube and the camera probably takes an afternoon if you pick up Blender for the first time.
And knowing these little tricks to get what you want with image generation models also takes time. Not to mention you need some knowledge on some other software just to make the underlying layout.
I'd just do it with Pillow.
I guess I'm coming at it from having used Blender for an afternoon or so, and already knowing Python.
If you were good at GLSL you could do it in that maybe.
Someone somewhere is going to write something that directly draws it to a framebuffer in Brainfuck, you just know it, don't you?
OP here. It took me an afternoon to try different methods and test the limits. But now we know how it works it’s very fast to create new ones:
1. Prompt to make SVG - review in browser, iterate.
2. Prompt to write image prompt - review in editor, refine
3. Send to Gemini, get image
So maybe 5-10 mins.
I don’t know how to use Blender.
Also this method can be done over WhatsApp/telegram which is another plus over Blender type approach.
I remember opening Blender for the first time years ago and thinking it had the steepest learning curve of any software I'd ever used.
It's not perfect, but it's been vastly improved in recent years. If you lost interest in 3D art because of Blender's bad UX in the past, I recommend you give it another shot.
Also, there might be other new 3D software with better UX. I am not a Blender fanboy, but I do love 3D art and graphics programming and want as many people as possible to get into it :^)