← Back to context

Comment by swiftcoder

10 days ago

> Unfortunately they’re bad at math and chose the wrong trade-offs

They chose the exact same tradeoffs as C++'s async/await (and the same overall model as Python/NodeJS), so I'm not sure what that says about programming as a whole.

Async in Rust and C++ is nothing like it is in Python or NodeJS. Choose your own runtime is a very different model than having a default one.

Not to mention Tokio (most popular runtime for Rust) is multi-threaded by default. So you have to deal with multithreading bugs as well as normal async ones. That is not the case with most async languages. For example both Python and NodeJS use a single thread to execute async code.

  • > Async in Rust and C++ is nothing like it is in Python or NodeJS. Choose your own runtime is a very different model than having a default one.

    Python still has pluggable eventloops - this is sort of mandatory to interact with weird things like GUI toolkits, and Python's standard event loop was standardised pretty late in the game. Early on there was even an ecosystem split between Twisted and competing event loops implementations.

    > For example both Python and NodeJS use a single thread to execute async code

    I'd argue this is more a historical artefact of how the languages functioned before futures were introduced, rather than an inherent limitation.

    • It is an inherent limitation. Multithreading is not free after all. One of the big pros of async programming is the concurrency you get within a single thread. When you make the async runtime multithreaded by default (like Tokio) you don't get this advantage anymore.

      1 reply →