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Comment by butterlesstoast

16 hours ago

I respected the "No Pure Managers" part. That's similar to what happened at our org.

The question remains, if there are no pure managers, then is this CSM / Sales shipping production code? If yes, then it's indeed scary...

> No pure managers: Every leader at Coinbase must also be a strong and active individual contributor. Managers should be like player-coaches, getting their hands dirty alongside their teams.

I've strongly disliked every team where this was the case. The people in those positions ended up being neither good managers nor good engineers.

YMMV, I suppose, but this combined with the AI nonsense just makes the dislike even harder.

  • My experience as well. It sounds nice at first, but since it’s tied to org flattening these “player-coaches” end up with 15-20 reports, which is way too many for even a pure manager.

    I noticed it was especially bad for on-call and incident response; these managers get pulled in to all the incidents because of their status and supposed involvement, but are not particularly useful in those rooms, adding even more cooks to the already crowded kitchen.

    • I worked somewhere once where every once in a while we'd have to create a new deploy meeting because 1) our code was deployed manually over the course of hours and 2) every manager imaginable wanted to be in the meeting asking questions and directing people... you couldn't actually speak to anyone you had to talk through their manager.

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  • I haven’t had it turn out well with pure managers either, so I’m not sure how much the distinction helps.

    • Yeah I don't know - my experience is that a manager's competence is essentially the toss of a coin. The only non-technical manager I've had was great and the only hands-on player-coach manager I've had was terrible so not enough of a sample size to drill down.

    • Do you mean not an engineer at the same time as a manager, or never an engineer?

  • In my experience, managers don't have to be hands-on, but they need to be able to recognize people with talent and unblock them do their jobs, to be able to spot process improvements, including channelling the AI hype to productive outcomes, and to be a steadying influence in a crisis (without adding noise). If a manager doesn't have technical ability, its impossible for them to do those things.

    • Everything but the AI bit are on my list of manager qualities too, but the best managers I've had weren't active programmers, and one had zero coding background.

      Knowing what you don't know and knowing how to get qualified information from people around you makes up for a lot of not having a programming background.

      If anything, the managers with technical backgrounds who weren't active programmers tended to significantly underestimate the difficulty of doing something because back in their day, things were different or some such nonsense.

  • Being a great manager requires being good at a whole set of specific skills, and that takes effort and some natural talent.

    It can certainly overlap with what makes a great engineer, but not most of the time.

    • I think I am a better manager than engineer, not because I'm a shitty engineer but because I recognize the superior strength in my team and do waht I can to leverage the basic principle that if someone is better than you in many things, they should still specialize in the thing they are best at.

  • They're still going to have upwards of 5 levels in their hierarchy, so this is obviously for the plebs who are front-line managers, not the several layers above them, as (for example) I'm not sure what a strong player-coach VP of Engineering would exactly look like. I got to Director and quit because it was impossible to be a true contributor at that level or higher. You can see this when you're in critical mode like downtime or a breach; senior management is useless.

  • For me this is all about team size. It works if you have small teams, maybe max 6 people. But anything above 8-10 this is a total no go. Because management tasks just are not able to be done well at that point.

    • You right, but there is a very real coordination problem above the team when you're doing bigger things. I've recently experienced an organization with approx. 25 teams of 5-8, and because of their organization they had way too many concurrent initiatives. It was very hard to effectively swarm multiple teams on fewer (bigger) projects.

Can anyone think of a single successful player-coach in the entire history of sports? Why would this be a good model?

> No pure managers: Every leader at Coinbase must also be a strong and active individual contributor. Managers should be like player-coaches, getting their hands dirty alongside their teams.

This has always been the case where I work, long before AI.

  • > This has always been the case where I work, long before AI.

    And surely the place you work hired with this in mind. Many places have not, and yet now expect PMs who haven’t coded in years, or in many cases not at all, to contribute to their products’ codebases.

what a weird thing to emulate. player coaching is super rare and there were very few good ones in the last 40 years.

why not, managers should be like left handed specialist relievers, they come in for a short time to handle a specific issue and otherwise let the team alone

No pure managers is a shitty situation where anything people related is an after thought. That’s how you end up with a shoddy crew with a revolving door.