Comment by whartung
1 day ago
You have to appreciate that the nostalgia is not necessarily how these looked, but also how they worked.
Also, there's simply the reminiscing back to the era when these were out. When they were NEW, and revolutionary.
All things that cannot be conveyed from a static screenshot.
Consider NeXTStep. Something you cannot see from these images are that when you moved a window on NS, the entire window moved. Not a frame, the entire thing. This was not normal in the day. Or that NS used Display PostScript. "Not only are they moving the entire window, they're using DPS to do it!" PostScript was powerful, and expensive, and for printers. Yet, here it was.
Or how fast BeOS was, and its cool filesystem, and other aspects.
It's certainly an interesting question to ask folks that have opinions simply on the cosmetics of the various images that we see here, but appreciate that for the folks that "were there", at least for me, I'm not just remembering what it looked like, it's much more than that.
I will never forget when the Mac first came out, my friend and I went to see one at a computer store. And my friend just sat there, mouth agape, moving the mouse back and forth across the menubar, seeing them popup and popdown as it moved, and just going "Woooowwww".
I remember the shock of using a Mac SE after using DOS on a PC. Despite the tiny screen on the SE, it was an absolute revelation.
> when you moved a window on NS, the entire window moved.
That was a factor of available memory bandwidth to the framebuffer. Single-frame updates are something that only became definitely possible around the late 1990s to early 2000s, and that depending on what resolution and color depth you were running. High quality display settings would initially be quite slow to update. In many old PC games, full-screen displays would visibly update with a smooth windowblinds effect. You couldn't do any better than that, because screen updates were dog slow.