← Back to context

Comment by colechristensen

17 hours ago

That's really great and quite conveniently timed for me I've been working on my own sky rendering over the last week or so of evenings[1], to end up as a Godot plugin and perhaps a writeup. It started as deep dissatisfaction with the results I could achieve with what was available. I'm still on the fence about the distance to go for realism vs whatever I find aesthetically pleasing.

https://www.youtube.com/watch?v=BJDgmVUL7HY

This paper was the point I jumped in with An analytic model for full spectral sky-dome radiance

https://dl.acm.org/doi/10.1145/2185520.2185591