Scorched Earth 2000 – Web

9 hours ago (scorch2000.com)

9 year old me got my first "hacking" experience out of this game. With the shareware version, you could not select the ultra tank that could shoot 3 bullets for a human, but you COULD if it were the computer player.

The "hack": -start a game with a normal tank VS ultra computer player as p2. -save the game (as a file). -open the game file. -read the ASCII text and just flip which player has which text.

Now, I had my ultra tank.

  • I "hacked" Cap'n Hector in Escape Velocity.

    The game was shareware and he'd show up to ask you to pay the fee. After the trial period he'd start lobbing missiles at you. There was a basic editor you could open to adjust all the ship stats and weapons, so while you couldn't turn him friendly you could at least de-claw him.

    I remember thinking it was weird how "easy" it was to work around, but it's hard to imagine the studio would care much: a pre-internet 14 year who loved the game that much is probably more useful as an ambassador than a paying customer.

    • I did something similar for the sequel Escape Velocity Override when I was a kid. It also had the same Captain Hector. Though in my case I buffed my own ship's armor and shields instead. I was not very good at the game (still am not to be honest), so I kind of needed that anyway to get through it.

      I also remember that in EV Override you needed to stay below a certain amount of money to not trigger Captain Hector, and I would set the system clock back so it wouldn't think that the trial period had passed.

      There are two modern spiritual successors to the EV games that might interest you if you haven't heard of them. Both are open source and have a decent amount of content (but aren't complete): Endless Sky, and Naev. Where the former is much closer to the old EV games in feel.

  • Mine was on a similar game, GORILLA.BAS. I would edit the banana code for a much bigger explosion. Lots of fun back in computer class!

  • It would be a nice thread on here, to see what people's first hacks were, especially from that era when people were usually just alone and stumbling on these things.

    • While not the first hack by a long shot and not even mine but I always loved the idea of how it worked.

      There used to be program called Gamehack or something like that. Essentially you would start the game and point this application at said game in RAM, then take note of something like the score being "187" or whatever. Jump into 'Gamehack' and it would search for everything in memory with that value. You would then play for a little bit longer and once the score had changed, you could then jump into game hack and find which of those memory addresses had changed to the new score. Usually you would only have one, you could then change this number to what ever you wanted.

      It was such a simple concept but it worked so well. Wouldn't be able to do something like that anymore due to all manner of sandboxing in action. Lost a tool, gained security.

      Only other hack was messing with the vehicle stats in Vice City. Ended up with the firetruck that could jump the entire map. Good fun.

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    • I had a Loki software demo of Heroes of Might and Magic 3 for Linux. Couldn't find the full game anywhere, certainly not legally. You could only play one scenario with one town. But from saving and comparing save files in a hex editor, I figured out how to play as the other towns, change heroes and skills etc. The key discovery was finding out that the saves were compressed with something very like gzip. The game complained that checksums didn't match when I loaded a decompressed->modified->recompressed save file, but it still worked just fine.

    • Mine was very simple, just finding and playing with values in config.ini for Red Alert 2 so that I could have infinite Tanyas and such.

      Next step was trying to get the boot screen to display a MS-branded Borg cube but instead bricking the machine. Parents were not thrilled about that.

    • Saving a game in Bard’s Tale (for Amiga). Buying an item in a store. Saving the game again. Comparing the save files with a hand-rolled AmigaBASIC hex dumper to find the bytes that changed. Working out from there how it stored money balances in the file. Tweak a little… and voila, everyone in my party’s getting mithril plate and frost horns.

    • My first was almost kinda similar to GP: me and my cousin played a game called ReVolt, and found that you could make the cars go faster by changing their speed attribute in some text file we found just poking around the game files.

      Man we had some good fun with that! It always ended with us boosting our cars so much they flew out of the map

    • Me as a kid realizing that the rate of fire on the shotgun was directly tied to the number of animation frames in the original Doom. Cue mecha super-extreme gatling shotgun and also mecha super-extreme choppy frame rate.

      Hitscan weapons for the win.

    • Ooh the Dungeon Keeper demo actually had all of the characters, just not the art assets. So when I was 11 I modified the ini file and had invisible giants and vampire lords doing my bidding in my dungeon. I was very proud of myself.

    • Bypassed the anti-piracy manual check in the second Championship Manager[1] game for my buddy. It was a typical check at the time which in this case asked you to reference a table of soccer matches in the manual and enter the correct game results for one of the games, ie 1-3 or similar.

      I had been teaching myself programming for a few of years and had recently gotten my hands on Turbo Pascal. I had just started dabbling in assembly as well. So I launched the game through the debugger and by stepping through functions, in assembly obviously since I didn't have source, I finally got to the place where it waited for me to input the game results.

      It encoded the game result in a single register, and compared the value in that register to a value in another register which it had loaded the correct value into.

      Using the surrounding code, I located the byte in the executable and replaced that one comparison instruction with one which compared one of the registers with itself, which of course was the same all day err day. Wrote a small program to apply the one-byte patch.

      Took a lot of time, especially tracing to find the right place since I wasn't very good at using the debugger nor that proficient with assembly. But very satisfying when my buddy could just enter whatever result he wanted and enjoy the game.

      After that I dropped cracking games and focused on save-game cheats which I did for a while until games added sanity checks or just had very dynamic save-game formats.

      [1]: https://en.wikipedia.org/wiki/Championship_Manager_2

  • This reminds me of something similar I did as a teenager in the 90s. Also some shareware game, can't remember exactly what it was about (I think a submarine game?). The shareware version only gave access to the first map. After digging around the files I found that it included all the maps and simply renaming map n to map 1's file name allowed you to play it

  • Mine was similar but it was the original C&C. Found this sketchy-ass save game editor/mod editor, proceeded to give the little Nod buggies the laser from the obelisk of light to trivialize the single player campaign.

    That feeling of being the leetest of leet haxors just from editing some ini settings was pretty glorious.

    • I recall the INI files of Red Alert were an open book for modding the game mechanics. I had spies with silenced pistols and "tesla cufflinks". It was really fun making crates spawn super frequently. I also vaguely recall making one of the planes into a nuke carpet bombers (fun, but the forced delay each time a nuke went off was a tad annoying).

      Then there were the Duke Nukem 3D CON files...

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Mother of all games. Played so much SE when I was younger, one of my all time favs.

This version is ok but I prefer the original which is easy enough to run via dos-box, emulators of similar ilk or even online in a few places:

https://archive.org/details/msdos_Scorched_Earth_1991

https://dos.zone/scorched-earth/

https://www.playdosgames.com/play/scorched-earth

I loved turning the explosion to the max and launching Nukes or Death Head MIRVs and watching the whole screen be annihilated. Despite many clones I've never found one that really captured the feel and fun of the original. I'd love to see a faithful remake that had a larger playing area though.

  • > Despite many clones I've never found one that really captured the feel and fun of the original.

    Not trying to be contrarian, but for factual correctness I'm going to point out that Scorched Earth is a clone of an earlier game, Tank Wars. I've played both and I agree that Scorched Earth had more to it, but it wasn't the original.

Scorched Earth taught me the concept of software versions. It was the first program that I ever knowingly interacted with more than one point-release of. I had version 1.0, but a friend had version 1.2. My very young mind was boggled by the concept of software being updated.

I played the hell out of the original DOS game during high school in 1992 (or thereabouts, it's been a while.)

  • Early 90s DOS games were certainly quite creative. I mentally draw a dividing line between approximately the start of the era when the first Soundblaster became a common thing to find in affordable home x86 PCs, and early CD-ROM based games were also available (1991-1992), and the December 1993 release of DOOM and everything that came after. Very interesting era in the time frame in between there.

    • Don't I remember doom developing pretty organically from wolfenstein and a few other (what would now be called) first person shooters around that time? The name "hexen" is coming to mind too. I would put that whole era as the start of something new, so different from the strategy games and side-scrollers that preceded it. Those first person games were the first time I thought computer games were actually more fun than the console systems, which didn't really have anything similar.

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    • Yeah, I remember our high school IT teacher buying a 486sx25 with 8MB and a CDROM ostensibly to explore multimedia in education but mostly to play Myst.

  • same, it was a step up from dopewars, but not quite leisure suit larry which one of our friends had

    years later i defeated the high score of Stephen Meek and realized with horror Oregon Trail was intended to teach patience not just dysentery damn you MECC!!

  • It was fun. Was a bit younger but played it like crazy too on my 286.

    Rollers! Lava! It’s like the author started with a simple tank war game and then just threw in every weird little effect they could code as a creative weapon.

    There were all kinds of neat hacks.

for the 25th anniversary (approximately) I vibecoded what i wanted to do for years -- port of the original remake (yes) to JavaScript. Alive again.

Oh man, we played this in computer lab in high school to pass time after we were done with our assignments. I believe it was a java/flash version though (year 2000/2001)

Ooh, and it's fully playable!

Last time I tried this game, I think I had managed to get a hold of the original executable or something: the rate of turn for the turret was tied to CPU cycles. Paying it on a computer about a decade younger than the game made it quite impossible to aim, as the turret would spin several laps if you so much as looked at the arrow key

  • There are some Chess games from that era that tied their difficulty to the CPU speed. Essentially calculate options for 5 seconds or something like that. So as hardware got faster, the games got way more difficult.

Pocket Tanks was my ultimate childhood game that I played with my classmates during our computer lab lessons. I believe Scorched Earth was it's inspiration

I wasted most of my high school years on the OG (1991) version. I love how such a simple concept can make for such a great game

OMG. One of my favorite games. It was fun to explore all the weapons and utilities with my brother.

Holy... the nostalgia, I played the hell out of this game in computer class back in school 25 years ago, time flies.

I did not realize Pocket Tanks was a derivative work.

original Scorched Earth is only 4 years older than Worms

Hard to understand for me why would anyone play this when they can play much funnier Worms. I mean I played Scorched Earth with my cousin before Worms existed, but once they released Worms why would we play it?

I am still playing Worms Armageddon in 2026 with my kids on PS3 at least once or twice a week (the original graphics didn't age very well for 4K TVs), though not retro levels, they are way too small, dunno why they didn't scale them up for higher resolution.

Hoooooly hell I totally forgot about this. Talk about dredging up some memories. I don’t think I have thought about this game in literally 20 years.

I remember the original Scorched Earth being one of the few games that could actually do SVGA graphics at the time.

Most games of the era where 320x240 8 bit 256 colors, I had a 286 with 800x600 SVGA monitor and that game could actually use it although it was only 4 bit 16 color, don't think I ever played the 256 color in the last version.