Comment by aidenn0
10 hours ago
Warcraft II and Doom are both examples of, while not being the first in their genres, defining their genres and inspiring every studio to stop what they are doing and make something in that genre.
10 hours ago
Warcraft II and Doom are both examples of, while not being the first in their genres, defining their genres and inspiring every studio to stop what they are doing and make something in that genre.
> ..and inspiring every studio to stop what they are doing and make something in that genre.
This. After Doom, there were maaany releases where a studio had X out there, and then released [3D version of X]. Or also throw themselves onto the fps genre. Almost to the point of killing innovation.
Don't get me wrong: that, and the 'infinite' storage of CD-ROMs got us many nice games.
But neither did much to sharpen game developer's creativity skills. Many "me too! (meh..)" releases in that era.