Elo systems often include one or more ways new points can enter the system. The system used by the European Go Federation has three ways iirc: 1. Cannot go under 100, 2. Cannot lose more than 100 points in one tournament, 3. Weaker player beating a stronger one (which is countered by the stronger player beating the weaker one, but it's not balanced: if two people only play each other forever and ever, both of their Elos will grow).
Elo systems often include one or more ways new points can enter the system. The system used by the European Go Federation has three ways iirc: 1. Cannot go under 100, 2. Cannot lose more than 100 points in one tournament, 3. Weaker player beating a stronger one (which is countered by the stronger player beating the weaker one, but it's not balanced: if two people only play each other forever and ever, both of their Elos will grow).