Show HN: Watch a neural net learn to play Snake
1 day ago (ppo.gradexp.xyz)
In browser PPO training demo, made possible by tinygrad: TinyJit -> WebGPU kernels.
Requires WebGPU.
1 day ago (ppo.gradexp.xyz)
In browser PPO training demo, made possible by tinygrad: TinyJit -> WebGPU kernels.
Requires WebGPU.
FYI this website sets off a bunch of Bitdefender alerts as being a suspicious web page. I assume probably false positives or something but still something you might want to look into.
"The page https://ppo.gradexp.xyz/ has been detected with suspicious activity. It is not recommended to continue browsing this website."
Same for:
https://ppo.gradexp.xyz/version.js
https://ppo.gradexp.xyz/dist/sizes.js
https://ppo.gradexp.xyz/dist/size_6/manifest.j
https://ppo.gradexp.xyz/dist/size_6/weights.safetens
https://ppo.gradexp.xyz/dist/sokol/demo.wa
Really cool! But right as it was nearing 4,000, it seems to have corrupted itself and no longer got any scores above 0. Not sure if that's a code bug or a neural net issue.
avg500 -4.6 last 500 episodes
peak 3959.3 best window
roll/s 20.68 20-step avg
progress 4388 562749 episodes
Yes it just collapses eventually — never stabilizes. The training process is flawed, I suspect it has to do with the fact that some weights blow up over time, you can see in “weights” tab.
But at around 4K avg score you should see it solve the env almost every time.
Just a demo :) optimized for speed over stability.
Reward structure: Step: -1 Dot: +100 Win: +1000 so ~4k is max theoretical score on 6x6.
maybe because it doesn't understand "done"? perfect play is impossible, random variance will cause scores to drop even if the model plays well and "wins". feels like it would get stuck in a loop trying to improve what can't be improved.
2 replies →
I think I noticed it reach “end game.” The snake reaches a point where, if it gets any longer, it is out of squares and hits its own tail. So it finds the route through the squares that it can infinitely loop, never eats the ball, and score starts dropping and goes negative.
Cool project!
I noticed that if you go from training to watch and then back, the training temporarily drop significantly in score.
It seems to be something related the moving average calculation. So it is just a glitch on the chart.
A previous similar idea running as a Ratatui based TUI: https://github.com/bones-ai/rust-snake-ai-ratatui
Mesmerizing - could be its own digital art showcase XD Love what you've done here, friend. Looking forward to what you do next. <3
did a pretty similar thing last month for the text rendering library last month.
trained and made a viz for the model and then made it displace text.
should probably do a proper write-up:https://x.com/i/status/2038367016969724259
I noticed snake gets penalized for not getting to the apple early, is that what you really want? Snake is about how long it gets not about the balance between length and wall clock time
But if not the snake could go into an infinite loop, never growing, never eating.
Poorly programmed, it doesn't learn from its mistakes, the games get stuck in a loop because the snake doesn't capture a piece but the piece remains and there's a gap, constantly moving the snake along the same path with negative scores in an infinite loop leaving an unaltered yin and yang ;) there's a repetitive pattern in these infinite games between the position of the gap and the piece
Did you let it train? This doesn’t happen for me
Yes, thousands of games, you can see how it happens in the displayed game matrix, there comes a point when they all enter those loops https://ibb.co/bM4RPzPb
1 reply →
My average eventually made it to about 3900, and then stagnated between 3600-3900. I'm curious if this is universal behavior or not. I'm up to about 5k steps.
More details and implementation notes please?
It's on the page, if you click the little info icon in the upper-right. Here's the text but there's some nice graphics there too:
That's cool, i did exactly the same few years ago
Link to repo?
sound cool; would like to show my kid for education; doesn't work on Mac/Safari though (no webGPU)
Crashed
cool project
> WebGPU not available in this browser
Looks like this is for Linux and Windows, on NetBSD I get this issue :(
I got this in Firefox on Linux, just had to enable WebGPU in about:config (`dom.webgpu.enabled` = true).
Did not know that existed, I enabled it but no luck. Must be a NetBSD thing based upon this new message:
> WebGPU is not yet available in Release or late Beta builds.
If you are using brave (which i assume also applies to chrome) , there is a menu at brave://flags , you can enable unsafe web GPU from there
my training on a 10x10 just randomly broke. i got to like 3600 then the graph went flat, the viewer on the left just showed it constantly restarting the game, and the scores in the negative. my average is now -10.