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Comment by digitaltrees

7 hours ago

If your codebase can’t fit on a single developer dev machine it’s too big.

You mean like Teslas multi terabyte repo is not normal?

  • How did they even manage to generate a terabyte sized repo, that's crazy. Do they have something written up on how it's structured and why they'd even go that route?

    • A terabyte is ~220 thousand books (1000 pages, 50 rows, 100 columns) uncompressed. VCS generally store objects compressed.

  • It couldn’t be broken in to domain specific components?

    Listen, I am a rails developer, so a monolith doesn’t scare me, and yet, there are limits. Why does it need to be a multi terabyte monolith?

Ever work on a AAA game?

  • That probably mostly assets, no?

    • Probably, but you want to version control assets too.

      People usually mention git-lfs at this point, but that is always annoying to use in practice. There is also shallow-clones and sparse-checkouts, but these only mitigate the problem as there is no way around cloning at least one revision completely with git.

    • My last project was about 400Gb, and probably 2M lines of C++. The days size is mostly assets but there’s still a lot of code.