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Comment by ssenssei

10 hours ago

Imagine buying a TV. The TV works perfectly, but some of its features depend on the manufacturer’s servers.

Years later, the company decides those servers are no longer profitable to maintain. Instead of allowing users to keep using the product in a limited form, releasing server software, enabling community maintenance, or transferring support to another party, they remotely disable the functionality entirely.

Now imagine they could physically come to your house and take the TV back because they no longer want to support it. Most people would immediately recognize how unreasonable that sounds.

That is the core concern behind Stop Killing Games: consumers pay for a product, yet publishers can make it unusable after sale even when there are technically feasible alternatives that would preserve access without obligating indefinite support.

The argument is not “force companies to run servers forever.” It is: when official support ends, there should be a reasonable end-of-life path that leaves what people purchased in a functional state.

The answer is I wouldn't buy a TV that depends on online services. Just like I already wouldn't buy a video game like that, unless maybe it's very cheap. Some people do it anyway because it's still way less bad than the TV example.