Comment by 1123581321
8 hours ago
The main no argument is that it makes risky games riskier for the developer, publisher and IP holder. Games like Marathon never get approved.
8 hours ago
The main no argument is that it makes risky games riskier for the developer, publisher and IP holder. Games like Marathon never get approved.
what's the risk? "Oh no we might have to provide the product we sold!" Lmao. That's the right kind of risk to force on sellers in a market. Sellers risk getting penalized for not providing what they have paid for. Great. Fanastic. Sounds healthy for any market and may even increase average customer confidence enough for a surge in sales, one that can't be created by one company alone.