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Comment by gbear605

10 hours ago

That’s exactly the benefit of a law - it’s a forcing measure to require businesses to invest in processes to understand open sourcing, and to go forward when otherwise no one would make a business case for approval.

And makes it more expensive. There is the seen benefit and then the unseen cost. Every game released will have to account for the possibility of it, and will create issues for people who really didn't want those issues. After awhile people will forget there are associated issues and costs, but they will still be there.

  • Every game released whose developers have chosen to complicate its design with a client-server architecture. It's not like this is going to hurt the little three-man teams making games on shoe-string budgets. Yeah, it's going to make big budget games a little more expensive, just like how cars with seatbelts are a little more expensive to build, and like how it's a little more expensive to do proper waste management instead of dumping sludge into a river.

    • > Every game released whose developers have chosen to complicate its design with a client-server architecture.

      Huh? Client-server architecture does make things more complicated to implement but it's not THAT bad. And you (usually[1]) do it in service of multiplayer, not because you're big budget or just want to complicate things.

      Among Us was literally a three-person team.

      [1] I find there are some major benefits to it, especially in post-LLM-world, and have been strongly considering it for some of my solo-dev single-player projects.

      13 replies →

    • What? This a mandate in law that requires a company to do work in order to comply. Studios will spin out LLCs for a game so that if it fails it doesn't end up as a liability. Unintended consequence: more dead games.

      6 replies →

  • Putting on my Pollyanna hat...

    Or it could make it a lot cheaper, if the server were developed entirely on open-source infrastructure from the start. Hopefully the actual game logic would be developed entirely in-house, making it easier to audit before releasing.

    • Most likely the engine providers would spin off their server components as OSS for this express purpose so their customers can easily comply. This regulation could be a huge win for making the game industry adopt more OSS.

  • If you plan for it from the start, it's a small cost. And the simpler the game development process the cheaper it gets.

  • Middle ground could be completely open API from the start, so community could build alternative server from the ground up.

  • Not everything that makes a product more expensive to release is the end of the world.